> On Feb 10, 2020, at 16:57, Shachar Langbeheim <[email protected]> wrote: > > There is also the MIN_WEBGL_VERSION argument that can be passed, to > complement that. See the PR that introduced this change: > https://github.com/emscripten-core/emscripten/pull/10020 > <https://github.com/emscripten-core/emscripten/pull/10020>
In that case you will have to specify -s MIN_WEBGL_VERSION=2 -s
MAX_WEBGL_VERSION=2 to limit the build to WEBGL 2 which is what the OP needs.
If only the latter is sufficient, someone’s idea of the meaning of these terms
is very different from mine.
Regards
-Mark
>
> On Mon, 10 Feb 2020 at 09:12, キャロウ マーク <[email protected]
> <mailto:[email protected]>> wrote:
>
>
>> On Feb 10, 2020, at 14:17, שחר לנגבהיים <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>> Link with -s MAX_WEBGL_VERSION=2 (or -s USE_WEBGL2=1 on older emscripten
>> versions)
>
> If emscripten has indeed changed in this fashion, I find the new version very
> confusing. MAX_WEBGL_VERSION=2 means to me use no version greater than 2. It
> does not mean must use WebGL 2 at minimum.
>
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