> On Feb 10, 2020, at 16:57, Shachar Langbeheim <[email protected]> wrote:
> 
> There is also the MIN_WEBGL_VERSION argument that can be passed, to 
> complement that. See the PR that introduced this change:
> https://github.com/emscripten-core/emscripten/pull/10020 
> <https://github.com/emscripten-core/emscripten/pull/10020>

In that case you will have to specify -s MIN_WEBGL_VERSION=2 -s 
MAX_WEBGL_VERSION=2 to limit the build to WEBGL 2 which is what the OP needs. 
If only the latter is sufficient, someone’s idea of the meaning of these terms 
is very different from mine.

Regards

    -Mark

> 
> On Mon, 10 Feb 2020 at 09:12, キャロウ マーク <[email protected] 
> <mailto:[email protected]>> wrote:
> 
> 
>> On Feb 10, 2020, at 14:17, ⁨שחר לנגבהיים⁩ <⁨[email protected] 
>> <mailto:[email protected]>⁩> wrote:
>> 
>> Link with -s MAX_WEBGL_VERSION=2 (or -s USE_WEBGL2=1 on older emscripten 
>> versions)
> 
> If emscripten has indeed changed in this fashion, I find the new version very 
> confusing. MAX_WEBGL_VERSION=2 means to me use no version greater than 2. It 
> does not mean must use WebGL 2 at minimum.
> 

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