This program is a game, that contains game itself and builtin level editor. They are tight coupled using raw pointers. Game was designed in way that in release mode editor is not accessible, it only available in debug build. But it was using pointers, so for compiler release and debug build is same on source code level. But it's true that in release build editor is never called. So, for minify wasm size I doesn't include editor sources in final build.
-- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/emscripten-discuss/CAKOm%3DVHmemJV39_y5iFBdzwMkiME7fvMacr559cx5kegBJzKdg%40mail.gmail.com.
