On Sun, Apr 26, 2020 at 8:55 PM Александр Гурьянов <[email protected]> wrote:
> This program is a game, that contains game itself and builtin level > editor. They are tight coupled using raw pointers. Game was designed > in way that in release mode editor is not accessible, it only > available in debug build. But it was using pointers, so for compiler > release and debug build is same on source code level. But it's true > that in release build editor is never called. So, for minify wasm size > I doesn't include editor sources in final build. > > So do you think it would make sense to set the address of any link-time-undefined data symbols to zero in this case? It seems like the only option. > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/emscripten-discuss/CAKOm%3DVHmemJV39_y5iFBdzwMkiME7fvMacr559cx5kegBJzKdg%40mail.gmail.com > . > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/emscripten-discuss/CAL_va29zsF%2B_9tKcKB__TiWdTndMvwTqXFPHQ3RpNLBtRX1weQ%40mail.gmail.com.
