On Sun, Apr 26, 2020 at 8:55 PM Александр Гурьянов <[email protected]>
wrote:

> This program is a game, that contains game itself and builtin level
> editor. They are tight coupled using raw pointers. Game was designed
> in way that in release mode editor is not accessible, it only
> available in debug build. But it was using pointers, so for compiler
> release and debug build is same on source code level. But it's true
> that in release build editor is never called. So, for minify wasm size
> I doesn't include editor sources in final build.
>
>
So do you think it would make sense to set the address of any
link-time-undefined data symbols to zero in this case?  It seems like the
only option.




> --
> You received this message because you are subscribed to the Google Groups
> "emscripten-discuss" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to [email protected].
> To view this discussion on the web visit
> https://groups.google.com/d/msgid/emscripten-discuss/CAKOm%3DVHmemJV39_y5iFBdzwMkiME7fvMacr559cx5kegBJzKdg%40mail.gmail.com
> .
>

-- 
You received this message because you are subscribed to the Google Groups 
"emscripten-discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/emscripten-discuss/CAL_va29zsF%2B_9tKcKB__TiWdTndMvwTqXFPHQ3RpNLBtRX1weQ%40mail.gmail.com.

Reply via email to