It looks like RakNet is long dead unfortunately (https://github.com/facebookarchive/RakNet).
On Wednesday, 16 September 2020 at 00:18:16 UTC+2 [email protected] wrote: > Amazingly late 6-years-later inquiry: Do you have any updates on this? "I > seem to remember that in my last support mail thread with Kevin Jenkins he > mentioned a way to run the update loop without threading" > > My developers are having some struggles with RakNet > Emscripten due to > the multithreading. > > On Monday, July 7, 2014 at 2:10:15 PM UTC-4 Floh wrote: > >> Yes, NaCl has separate socket wrapper classes (PP::UDPSocket etc...) and >> doesn't try to emulate the common socket API (unless that's changed >> recently). >> >> It looks like RakNet has a socket wrapper class which handles platform >> specifics (see RakNetSocket2_XXX: >> https://github.com/OculusVR/RakNet/tree/master/Source), and I know that >> there's at least one thread which does the send/recv for open connections >> (search for UpdateNetworkLoop and RakThread: >> https://github.com/OculusVR/RakNet/blob/master/Source/RakPeer.cpp) but >> the important threaded stuff seems to be isolated in a >> RakPeer::RunUpdateCycle() call (the thread just calls this repeatedly), and >> I seem to remember that in my last support mail thread with Kevin Jenkins >> he mentioned a way to run the update loop without threading but I need to >> dig this out from my mail archives. >> >> -Floh. >> >> Am Montag, 7. Juli 2014 19:48:30 UTC+2 schrieb Alon Zakai: >> >>> Interesting! >>> >>> This should just work if it uses async unix sockets, hopefully that's >>> the case. I wonder why they needed to port to NaCl? I guess because they >>> have their own APIs for everything? >>> >>> - Alon >>> >>> On Mon, Jul 7, 2014 at 8:40 AM, Floh <[email protected]> wrote: >>> >> RakNet has been aquired by OculusVR and is now on github under an open >>>> source license: >>>> >>>> https://github.com/OculusVR/RakNet >>>> >>>> The low-level feature set is similar to ENET (guaranteed messaging over >>>> UDP), but it also has a number of higher level features (voice chat, >>>> object >>>> replication, RPC, etc...). We're using RakNet for 5 years now and it is a >>>> solid and low-overhead messaging library, it's also used in many other >>>> game >>>> projects, and as far as I know it is also the networking layer in the >>>> Unity >>>> engine. >>>> >>>> The most exciting thing to me is that open-sourcing the lib could >>>> enable an emscripten port (there is already a Native Client port which >>>> probably could be used as a starting point). >>>> >>>> It's probably also a good idea to create a "RakNet lite" which doesn't >>>> have all the high-level bells'n'whistles (connection management and >>>> messaging are the really important features imho). >>>> >>>> Cheers, >>>> -Floh. >>>> >>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "emscripten-discuss" group. >>>> >>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to [email protected]. >>> >>> >>>> For more options, visit https://groups.google.com/d/optout. >>>> >>> -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/emscripten-discuss/de3f43a3-ff71-4bfb-a279-53038fabb26fn%40googlegroups.com.
