Of course we started building with it in 2015.  Time to rebuild everything, 
I guess!  😬

On Wednesday, September 16, 2020 at 5:28:28 AM UTC-4 Floh wrote:

> It looks like RakNet is long dead unfortunately (
> https://github.com/facebookarchive/RakNet).
>
> On Wednesday, 16 September 2020 at 00:18:16 UTC+2 [email protected] 
> wrote:
>
>> Amazingly late 6-years-later inquiry: Do you have any updates on this? "I 
>> seem to remember that in my last support mail thread with Kevin Jenkins he 
>> mentioned a way to run the update loop without threading"
>>
>> My developers are having some struggles with RakNet > Emscripten due to 
>> the multithreading.
>>
>> On Monday, July 7, 2014 at 2:10:15 PM UTC-4 Floh wrote:
>>
>>> Yes, NaCl has separate socket wrapper classes (PP::UDPSocket etc...) and 
>>> doesn't try to emulate the common socket API (unless that's changed 
>>> recently).
>>>
>>> It looks like RakNet has a socket wrapper class which handles platform 
>>> specifics (see RakNetSocket2_XXX: 
>>> https://github.com/OculusVR/RakNet/tree/master/Source), and I know that 
>>> there's at least one thread which does the send/recv for open connections 
>>> (search for UpdateNetworkLoop and RakThread: 
>>> https://github.com/OculusVR/RakNet/blob/master/Source/RakPeer.cpp) but 
>>> the important threaded stuff seems to be isolated in a 
>>> RakPeer::RunUpdateCycle() call (the thread just calls this repeatedly), and 
>>> I seem to remember that in my last support mail thread with Kevin Jenkins 
>>> he mentioned a way to run the update loop without threading but I need to 
>>> dig this out from my mail archives.
>>>
>>> -Floh.
>>>
>>> Am Montag, 7. Juli 2014 19:48:30 UTC+2 schrieb Alon Zakai:
>>>
>>>> Interesting!
>>>>
>>>> This should just work if it uses async unix sockets, hopefully that's 
>>>> the case. I wonder why they needed to port to NaCl? I guess because they 
>>>> have their own APIs for everything?
>>>>
>>>> - Alon
>>>>
>>>> On Mon, Jul 7, 2014 at 8:40 AM, Floh <[email protected]> wrote:
>>>>
>>> RakNet has been aquired by OculusVR and is now on github under an open 
>>>>> source license:
>>>>>
>>>>> https://github.com/OculusVR/RakNet
>>>>>
>>>>> The low-level feature set is similar to ENET (guaranteed messaging 
>>>>> over UDP), but it also has a number of higher level features (voice chat, 
>>>>> object replication, RPC, etc...). We're using RakNet for 5 years now and 
>>>>> it 
>>>>> is a solid and low-overhead messaging library, it's also used in many 
>>>>> other 
>>>>> game projects, and as far as I know it is also the networking layer in 
>>>>> the 
>>>>> Unity engine.
>>>>>
>>>>> The most exciting thing to me is that open-sourcing the lib could 
>>>>> enable an emscripten port (there is already a Native Client port which 
>>>>> probably could be used as a starting point).
>>>>>
>>>>> It's probably also a good idea to create a "RakNet lite" which doesn't 
>>>>> have all the high-level bells'n'whistles (connection management and 
>>>>> messaging are the really important features imho).
>>>>>
>>>>> Cheers,
>>>>> -Floh.
>>>>>
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>>>>>
>>>>

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