Of course we started building with it in 2015. Time to rebuild everything, I guess! 😬
On Wednesday, September 16, 2020 at 5:28:28 AM UTC-4 Floh wrote: > It looks like RakNet is long dead unfortunately ( > https://github.com/facebookarchive/RakNet). > > On Wednesday, 16 September 2020 at 00:18:16 UTC+2 [email protected] > wrote: > >> Amazingly late 6-years-later inquiry: Do you have any updates on this? "I >> seem to remember that in my last support mail thread with Kevin Jenkins he >> mentioned a way to run the update loop without threading" >> >> My developers are having some struggles with RakNet > Emscripten due to >> the multithreading. >> >> On Monday, July 7, 2014 at 2:10:15 PM UTC-4 Floh wrote: >> >>> Yes, NaCl has separate socket wrapper classes (PP::UDPSocket etc...) and >>> doesn't try to emulate the common socket API (unless that's changed >>> recently). >>> >>> It looks like RakNet has a socket wrapper class which handles platform >>> specifics (see RakNetSocket2_XXX: >>> https://github.com/OculusVR/RakNet/tree/master/Source), and I know that >>> there's at least one thread which does the send/recv for open connections >>> (search for UpdateNetworkLoop and RakThread: >>> https://github.com/OculusVR/RakNet/blob/master/Source/RakPeer.cpp) but >>> the important threaded stuff seems to be isolated in a >>> RakPeer::RunUpdateCycle() call (the thread just calls this repeatedly), and >>> I seem to remember that in my last support mail thread with Kevin Jenkins >>> he mentioned a way to run the update loop without threading but I need to >>> dig this out from my mail archives. >>> >>> -Floh. >>> >>> Am Montag, 7. Juli 2014 19:48:30 UTC+2 schrieb Alon Zakai: >>> >>>> Interesting! >>>> >>>> This should just work if it uses async unix sockets, hopefully that's >>>> the case. I wonder why they needed to port to NaCl? I guess because they >>>> have their own APIs for everything? >>>> >>>> - Alon >>>> >>>> On Mon, Jul 7, 2014 at 8:40 AM, Floh <[email protected]> wrote: >>>> >>> RakNet has been aquired by OculusVR and is now on github under an open >>>>> source license: >>>>> >>>>> https://github.com/OculusVR/RakNet >>>>> >>>>> The low-level feature set is similar to ENET (guaranteed messaging >>>>> over UDP), but it also has a number of higher level features (voice chat, >>>>> object replication, RPC, etc...). We're using RakNet for 5 years now and >>>>> it >>>>> is a solid and low-overhead messaging library, it's also used in many >>>>> other >>>>> game projects, and as far as I know it is also the networking layer in >>>>> the >>>>> Unity engine. >>>>> >>>>> The most exciting thing to me is that open-sourcing the lib could >>>>> enable an emscripten port (there is already a Native Client port which >>>>> probably could be used as a starting point). >>>>> >>>>> It's probably also a good idea to create a "RakNet lite" which doesn't >>>>> have all the high-level bells'n'whistles (connection management and >>>>> messaging are the really important features imho). >>>>> >>>>> Cheers, >>>>> -Floh. >>>>> >>>> -- >>>>> You received this message because you are subscribed to the Google >>>>> Groups "emscripten-discuss" group. >>>>> >>>> To unsubscribe from this group and stop receiving emails from it, send >>>>> an email to [email protected]. >>>> >>>> >>>>> For more options, visit https://groups.google.com/d/optout. >>>>> >>>> -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/emscripten-discuss/5024ffb0-6406-45c0-97dc-195fcebb4931n%40googlegroups.com.
