It's because I don't use glfw from rust. In my case I used c/c++ glfw +
wgpu-native (from rust).
https://github.com/gfx-rs/wgpu-native/blob/f7d731e7fd2a233d550c58ebac54cabfe416a6cb/examples/triangle/main.c

So when I say sdl/glfw + wgpu-native, I mean that I will use c/c++ sdl/glfw
for windows/events and wgpu-native for graphics.

сб, 5 февр. 2022 г. в 00:31, Alon Zakai <[email protected]>:

> Wow, great that you got all that working!
>
> I'm also interested in SDL/glfw. I was trying to get glfw working with
> emscripten/rust and hit several problems, so I'm curious how you got it to
> work. I filed this issue with my problems:
>
> https://github.com/PistonDevelopers/glfw-rs/issues/495
>
> https://github.com/PistonDevelopers/glfw-rs/issues/495
>
> On Fri, Feb 4, 2022 at 2:46 AM Александр Гурьянов <[email protected]>
> wrote:
>
>> Did it! Also I added support for emscripten in wgpu/wgpu-native, and soon
>> it will be possible to use it with SDL/gflw. Want to add tutorial about it.
>>
>> This article is about linking Vangers (1998) and vange-rs (wgpu renderer)
>>
>> https://caiiiycuk.medium.com/vangers-3d-example-of-using-emscripten-in-rust-720ee8099d72
>>
>> чт, 27 янв. 2022 г. в 18:16, 'Ingvar Stepanyan' via emscripten-discuss <
>> [email protected]>:
>>
>>> Ah sorry, I see you tried and said it doesn't work even with `extern
>>> "C"` in the issue description. That's odd, it definitely should.
>>>
>>> On Thu, 27 Jan 2022 at 11:11, Ingvar Stepanyan <[email protected]>
>>> wrote:
>>>
>>>> But it's not a bug. As I said, you just need to add "C" to your
>>>> `extern`, because right now you're exposing it from Rust via C FFI, but
>>>> declaring it as a C++ symbol on the other side.
>>>>
>>>> On Thu, 27 Jan 2022 at 02:32, Александр Гурьянов <[email protected]>
>>>> wrote:
>>>>
>>>>> Filled this bug:
>>>>> https://github.com/emscripten-core/emscripten/issues/16123
>>>>>
>>>>> чт, 27 янв. 2022 г. в 02:42, 'Ingvar Stepanyan' via emscripten-discuss
>>>>> <[email protected]>:
>>>>>
>>>>>> I think it should be `extern *"C"* int32_t rv_api_1;` on the C++
>>>>>> side, otherwise normal mangling rules apply and it's looking up (or, this
>>>>>> case, declaring) a namespaced variable.
>>>>>>
>>>>>> On Wednesday, 26 January 2022 at 19:31:18 UTC [email protected] wrote:
>>>>>>
>>>>>>> Is it valid to simply do `extern int32_t rv_api_1;` in C to refer to
>>>>>>> a rust variable?  Does that address of `rv_api_1` on the C side look
>>>>>>> correct?
>>>>>>>
>>>>>>> Does `pub static rv_api_1: i32 = 1;` in rust generate a static
>>>>>>> initializer function or is it simply static memory (like it would be in
>>>>>>> C/C++)?
>>>>>>>
>>>>>>> Assuming it is generating a ctor then there are a couple of things
>>>>>>> that could be going on.   Are you sure your static ctors have been run?
>>>>>>> i.e. where is your code running?  Is it inside of main?
>>>>>>>  Disassembling your final binary should show all static ctors being 
>>>>>>> called
>>>>>>> from the `__wasm_call_ctors` function.
>>>>>>>
>>>>>>> cheers,
>>>>>>> sam
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jan 26, 2022 at 10:24 AM Александр Гурьянов <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Okay, I think I almost did the same in Rust what Alon described.
>>>>>>>> vanger-rs now compiles as static library (.a) with emscripten triple. 
>>>>>>>> I use
>>>>>>>> this static library to link with original C++ game. So I have *.o files
>>>>>>>> from vangers, and librusty_vangers.a (which provides rendering on 
>>>>>>>> wgpu). I
>>>>>>>> link them with emcc, and it produce wasm  without any error!
>>>>>>>>
>>>>>>>> Also I do the same with native build - it works fine.
>>>>>>>>
>>>>>>>> However, when I tries to run it fails with assertion.
>>>>>>>>
>>>>>>>> On RUST side I have the following code:
>>>>>>>> #[no_mangle]
>>>>>>>> pub static rv_api_1: i32 = 1;
>>>>>>>>
>>>>>>>> On C++ side I have the following code:
>>>>>>>> extern int32_t rv_api_1;
>>>>>>>> // ...
>>>>>>>> if(rv_api_1 != 1){
>>>>>>>>         printf("Invalid libvangers_ffi version expected 1, actual
>>>>>>>> %d\n", rv_api_1);
>>>>>>>>         // abort();
>>>>>>>> }
>>>>>>>>
>>>>>>>> When I run it, I have following output:
>>>>>>>> Invalid libvangers_ffi version expected 1, actual 0
>>>>>>>>
>>>>>>>> For me it looks like static initializer from RUST didn't run.
>>>>>>>> Because if I comment the abort(); seems integration works fine. Native
>>>>>>>> build works correctly...
>>>>>>>> Do you have any idea why so?
>>>>>>>>
>>>>>>>> ср, 19 янв. 2022 г. в 00:36, Alon Zakai <[email protected]>:
>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Fri, Jan 14, 2022 at 11:08 AM Александр Гурьянов <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Let's look closer to my case. I ported C++ game Vangers to the
>>>>>>>>>> web (https://www.gamepix.com/play/vangers). Vangers community
>>>>>>>>>> did big work to integrate vange-rs (rust 3d render, based on wgpu) 
>>>>>>>>>> and
>>>>>>>>>> Vangers game. It works as follow:
>>>>>>>>>> 1. Vange-rs provide c ffi interface
>>>>>>>>>> 2. Vange-rs compiled with rust to static library
>>>>>>>>>> 3. Vangers linked with Vanger-rs to executable
>>>>>>>>>>
>>>>>>>>>> Now I want to port  vangers + (vange-rs render) to the web. wgpu
>>>>>>>>>> didn't support wasm32-unknown-emscripten, I added experimental 
>>>>>>>>>> support for
>>>>>>>>>> emscripten and it works. BUT, wgpu is developing to fast, so my 
>>>>>>>>>> changes
>>>>>>>>>> become outdated very fast :)
>>>>>>>>>>
>>>>>>>>>> When I implement support for emscripten, I only disabling
>>>>>>>>>> wasm32-unknown rules and uses native code paths everywhere. So, it's 
>>>>>>>>>> little
>>>>>>>>>> bit strange, to work with emscripten you need to disable workarounds 
>>>>>>>>>> for
>>>>>>>>>> wasm32. emscripten emulates native platform, so code that correctly 
>>>>>>>>>> uses
>>>>>>>>>> posix system should work also in emscripten.
>>>>>>>>>>
>>>>>>>>>> Maybe there is any way to just use native static library and link
>>>>>>>>>> it with emscripten? Like this:
>>>>>>>>>> 1. Compile vange-rs static library (with native triple)
>>>>>>>>>> 2. Compile vangers project with emscripten
>>>>>>>>>> 3. Link 1+2 with emscripten
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> (1) would compile to x86, though, I think? We have to have wasm to
>>>>>>>>> link with emscripten.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> for (1.) I can't use emscripten triple because of #[cfg] rules
>>>>>>>>>> for wasm32 target, they select wrong code path (non-native).
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> Hmm, I don't know enough rust to know what fixing that would
>>>>>>>>> mean...
>>>>>>>>>
>>>>>>>>> Overall for an emscripten port I think we would want to use a
>>>>>>>>> native build as much as possible? That is, ideally you would *not* use
>>>>>>>>> vange-rs/WebGPU, but one of the native rendering paths (OpenGL of some
>>>>>>>>> flavor? Or perhaps they have Dawn/WebGPU support?). And you would 
>>>>>>>>> need to
>>>>>>>>> tell rust to use the emscripten triple while doing so.
>>>>>>>>>
>>>>>>>>> That should work, in theory. If it doesn't and Rust has some
>>>>>>>>> issues with how it invokes emcc to link, then the workaround could be 
>>>>>>>>> what
>>>>>>>>> I mentioned for Zig and C before: get Rust to link to a static 
>>>>>>>>> library, and
>>>>>>>>> then run emcc manually on that.
>>>>>>>>>
>>>>>>>>> (Alternatively, in theory someone could look into supporting
>>>>>>>>> wasm-bindgen + emscripten.)
>>>>>>>>>
>>>>>>>>> - Alon
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> пт, 14 янв. 2022 г. в 07:54, Alon Zakai <[email protected]>:
>>>>>>>>>>
>>>>>>>>>>> Thanks, good to know at least 2 people would read a post about
>>>>>>>>>>> this :) I'll try to find time for it.
>>>>>>>>>>>
>>>>>>>>>>> About Rust, I haven't had time to look into it yet. My general
>>>>>>>>>>> hope is that the same model as for C and Zig could work:
>>>>>>>>>>>
>>>>>>>>>>> 1. Tell Rust to use the emscripten wasm triple.
>>>>>>>>>>> 2. Tell Rust to compile to object files (or a static library,
>>>>>>>>>>> basically), and *not* to link them.
>>>>>>>>>>> 3. The user runs emcc on those object files, linking them.
>>>>>>>>>>>
>>>>>>>>>>> The nice thing in this model is that C/Zig/Rust does not need to
>>>>>>>>>>> be aware of emcc at all here (aside from telling LLVM to use the 
>>>>>>>>>>> emscripten
>>>>>>>>>>> triple). And it's easy to do this, at least in C and Zig (although 
>>>>>>>>>>> there
>>>>>>>>>>> are some subtle ABI questions).
>>>>>>>>>>>
>>>>>>>>>>> This is actually the main thing I wanted to do before writing
>>>>>>>>>>> the post - ideally I'd have a Rust demo alongside C and Zig - so if 
>>>>>>>>>>> someone
>>>>>>>>>>> figures that out, let me know!
>>>>>>>>>>>
>>>>>>>>>>> - Alon
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Jan 13, 2022 at 2:06 AM Александр Гурьянов <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> +1 for blog post. Not clear how I can use it with rust, e.g.
>>>>>>>>>>>> can I compile static lib with target --wasm32-unknown-unknown and 
>>>>>>>>>>>> then link
>>>>>>>>>>>> using emscripten? The main problem with RUST is that it even can't 
>>>>>>>>>>>> compile
>>>>>>>>>>>> with --wasm32-unknown-emscipten (because of lib dependencies that 
>>>>>>>>>>>> not
>>>>>>>>>>>> support emscripten)
>>>>>>>>>>>>
>>>>>>>>>>>> чт, 13 янв. 2022 г. в 16:46, Floh <[email protected]>:
>>>>>>>>>>>>
>>>>>>>>>>>>> That's a very useful gist, Alon! I think that blog post would
>>>>>>>>>>>>> be much appreciated by a lot of people who like to tinker with 
>>>>>>>>>>>>> other
>>>>>>>>>>>>> languages :)
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wednesday, 12 January 2022 at 19:32:04 UTC+1
>>>>>>>>>>>>> [email protected] wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sat, Dec 25, 2021 at 6:02 AM Floh <[email protected]>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Ah, language and toolchain interoperability, one of my
>>>>>>>>>>>>>>> favourite topics ;)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Zig has nearly the same problems as Rust: it allows to
>>>>>>>>>>>>>>> compile to WASM, it has both a WASI and Emscripten target, with 
>>>>>>>>>>>>>>> the WASI
>>>>>>>>>>>>>>> target working out of the box, but I gave up on the Emscripten 
>>>>>>>>>>>>>>> target
>>>>>>>>>>>>>>> because I just couldn't get it to work.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I wrote up a demo of Zig + Emscripten here:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://gist.github.com/kripken/58c0e640227fe5bac9e7b30100a2a1d3
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> That uses GLES3 and Asyncify from Emscripten, so it's a small
>>>>>>>>>>>>>> program but it uses interesting features.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> The gist also shows using C in the same way, where Emscripten
>>>>>>>>>>>>>> is just the linker, not the frontend.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I've been meaning to do the same with Rust and write a
>>>>>>>>>>>>>> blogpost about all 3 but haven't found the time...
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> - Alon
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> IMHO it would be great if the Javascript shims and interop
>>>>>>>>>>>>>>> could be somehow split out of the Emscripten SDK into a 
>>>>>>>>>>>>>>> separate, smaller
>>>>>>>>>>>>>>> "webapi-wasm-tools" SDK which could be better integrated with 
>>>>>>>>>>>>>>> other
>>>>>>>>>>>>>>> language toolchains. The goal should be that other programming 
>>>>>>>>>>>>>>> languages
>>>>>>>>>>>>>>> can benefit from the work that went into the Emscripten SDK to 
>>>>>>>>>>>>>>> access web
>>>>>>>>>>>>>>> APIs like WebGL, WebGPU, WebAudio etc... up to "EM_JS()" 
>>>>>>>>>>>>>>> functionality,
>>>>>>>>>>>>>>> instead of having to duplicate this work, or requiring a 
>>>>>>>>>>>>>>> separate
>>>>>>>>>>>>>>> installation of the whole Emscripten SDK.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> There's a very promising project
>>>>>>>>>>>>>>> https://github.com/schellingb/wajic by Bernhard Schelling
>>>>>>>>>>>>>>> which has the same goals and which was used to port Mattias 
>>>>>>>>>>>>>>> Gustavsson's
>>>>>>>>>>>>>>> DOS-like library to the web:
>>>>>>>>>>>>>>> https://mattiasgustavsson.com/wasm/
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Anyway... just my 2 cents :)
>>>>>>>>>>>>>>> -Floh.
>>>>>>>>>>>>>>> On Friday, 24 December 2021 at 15:16:23 UTC+1 caiiiycuk
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hi! Just want to share my experiment with using Rust and
>>>>>>>>>>>>>>>> WebAssembly. I tried to port Vange-rs project (rust + wgpu) to 
>>>>>>>>>>>>>>>> browser. I
>>>>>>>>>>>>>>>> used emscripten and unknown platforms. Both finally works, but 
>>>>>>>>>>>>>>>> have lot of
>>>>>>>>>>>>>>>> obstacles. I am very sad about support level of emscripten in 
>>>>>>>>>>>>>>>> Rust, hope it
>>>>>>>>>>>>>>>> will change at some day.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://caiiiycuk.medium.com/vange-rs-webassembly-in-rust-498e2f960a04
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>> You received this message because you are subscribed to the
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>>>>>>>>>>>>>>> from it, send an email to
>>>>>>>>>>>>>>> [email protected].
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>>>>>>>>>>>>>> To view this discussion on the web visit
>>>>>>>>>>>>>>> https://groups.google.com/d/msgid/emscripten-discuss/99cc45ea-2307-4551-94b8-ecff9ad965a0n%40googlegroups.com
>>>>>>>>>>>>>>> <https://groups.google.com/d/msgid/emscripten-discuss/99cc45ea-2307-4551-94b8-ecff9ad965a0n%40googlegroups.com?utm_medium=email&utm_source=footer>
>>>>>>>>>>>>>>> .
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
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>>>>>>>>>>>>> .
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>>>>>>>>>>>> <https://groups.google.com/d/msgid/emscripten-discuss/CAKOm%3DVFgNcSPR-KFe35yg%2BU9NXFpG7U_Y5G0APbkZRf5UM2%2B8w%40mail.gmail.com?utm_medium=email&utm_source=footer>
>>>>>>>>>>>> .
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>>>>>>>>>>> <https://groups.google.com/d/msgid/emscripten-discuss/CAEX4NpRH1%2BxWEaTbjTvnk5kE5W4XwUjHefP8g1psk-pUvxVAtg%40mail.gmail.com?utm_medium=email&utm_source=footer>
>>>>>>>>>>> .
>>>>>>>>>>>
>>>>>>>>>> --
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>>>>>>>>>> <https://groups.google.com/d/msgid/emscripten-discuss/CAKOm%3DVEBtYrS_8fFYz9fmWoQNUwWqjXah%2B9f0cdZ4Jjd2%2BxVGQ%40mail.gmail.com?utm_medium=email&utm_source=footer>
>>>>>>>>>> .
>>>>>>>>>>
>>>>>>>>> --
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>>>>>>>>> .
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>>>>>>>> <https://groups.google.com/d/msgid/emscripten-discuss/CAKOm%3DVEOxJmiieN552iJW2M7SQK9kOoQTu8--iVNQFmB8rCz_w%40mail.gmail.com?utm_medium=email&utm_source=footer>
>>>>>>>> .
>>>>>>>>
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>>>>>> send an email to [email protected].
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>>>>>> .
>>>>>>
>>>>> --
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>>>>> .
>>>>>
>>>>
>>>>
>>>> --
>>>> Regards,
>>>> Ingvar.
>>>>
>>>
>>>
>>> --
>>> Regards,
>>> Ingvar.
>>>
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