Hi, it looks like there may be an issue with glBufferSubData tracing. Take any example using glBufferSubData and compile with -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 So far, so good. Now add -sTRACE_WEBGL_CALLS=1
it looks like the call is using a wrong hook during tracing. It misses the last parameter. This leads to a buffer overflow error. Switching off tracing returns everything to normal. The problem did not exist when I was using WebGL version 1. Thanks for any idea how to get around this. -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/emscripten-discuss/7f5ab91e-627a-49be-98ba-33e5d648031cn%40googlegroups.com.
