Hi, 

it looks like there may be an issue with glBufferSubData tracing.
Take any example using glBufferSubData and compile with
-sMIN_WEBGL_VERSION=2
-sMAX_WEBGL_VERSION=2
So far, so good.
Now add
-sTRACE_WEBGL_CALLS=1

it looks like the call is using a wrong hook during tracing. It misses the 
last parameter.
This leads to a buffer overflow error.
Switching off tracing returns everything to normal.

The problem did not exist when I was using WebGL version 1.

Thanks for any idea how to get around this.

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