This looks like an issue with `hookGLFunction` in `library_webgl.js`.
 Would you mind opening a bug?

cheers,
sam

On Wed, Feb 21, 2024 at 11:27 AM 'Dieter Weidenbrück (dweidenbrueck)' via
emscripten-discuss <[email protected]> wrote:

> Hi,
>
> it looks like there may be an issue with glBufferSubData tracing.
> Take any example using glBufferSubData and compile with
> -sMIN_WEBGL_VERSION=2
> -sMAX_WEBGL_VERSION=2
> So far, so good.
> Now add
> -sTRACE_WEBGL_CALLS=1
>
> it looks like the call is using a wrong hook during tracing. It misses the
> last parameter.
> This leads to a buffer overflow error.
> Switching off tracing returns everything to normal.
>
> The problem did not exist when I was using WebGL version 1.
>
> Thanks for any idea how to get around this.
>
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