This looks like an issue with `hookGLFunction` in `library_webgl.js`. Would you mind opening a bug?
cheers, sam On Wed, Feb 21, 2024 at 11:27 AM 'Dieter Weidenbrück (dweidenbrueck)' via emscripten-discuss <[email protected]> wrote: > Hi, > > it looks like there may be an issue with glBufferSubData tracing. > Take any example using glBufferSubData and compile with > -sMIN_WEBGL_VERSION=2 > -sMAX_WEBGL_VERSION=2 > So far, so good. > Now add > -sTRACE_WEBGL_CALLS=1 > > it looks like the call is using a wrong hook during tracing. It misses the > last parameter. > This leads to a buffer overflow error. > Switching off tracing returns everything to normal. > > The problem did not exist when I was using WebGL version 1. > > Thanks for any idea how to get around this. > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/emscripten-discuss/7f5ab91e-627a-49be-98ba-33e5d648031cn%40googlegroups.com > <https://groups.google.com/d/msgid/emscripten-discuss/7f5ab91e-627a-49be-98ba-33e5d648031cn%40googlegroups.com?utm_medium=email&utm_source=footer> > . > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/emscripten-discuss/CAL_va28-zTxjRDGetM%2BzNhMEP7z4eXxpSsRN5hWzQBdvRmWXmQ%40mail.gmail.com.
