I think you can avoid the need for the `SHELL:` hack in
`target_link_options`, but using `=` instead of space in your command line
flags.  e.g. `--embed-file=foo` instead of `--embed-file foo`.

On Mon, Dec 15, 2025 at 12:36 PM Sahil Gautam <[email protected]>
wrote:

> building with  ninja and looking closely at the output revealed what's
> going on. [1] is the output with two `--embed-file path` linker flags
> appended to `CMAKE_EXE_LINKER_FLAGS`, and [2] is the output for the same
> done with `target_link_options`. as you can see, [2] clubs both of them
> together but emcc expected `--embed-file` to just have one argument (if i
> can call it that). my mistake was that i didn't read the output carefully
> (i was rushing towards the solution <-- real mistake). what i did to "fix"
> this was to add quotes around `--embed-file ..@..` linker flags, the quotes
> made it to the final command [3]. i thought in cmake everything (arguments)
> is a string, so adding quotes won't hurt.
>
> so now i have to figure out how to pass multiple --embed-file flags to the
> linker. each tutorial's executable in [0] has it's own assets + the
> project's assets, so i need atleast two --embed-file flags. searching and
> reading a bit on the internet, i found [-1] i.e. one can pass a flag as
> "SHELL:..." and the flag would be passed as a shell string. [-2] explains
> it well. it works!
>
> about ninja, it's cool! i tried looked on the internet ways to set ninja
> as the default generator inside the cmake file (so that i don't have to use
> -G). all i could find was that i can set CMAKE_GENERATOR environment
> variable. i then thought of editing the environment varialbe from the cmake
> file, but that didn't do anything `set(ENV{CMAKE_GENERATOR} "Ninja")`. so
> for now am setting it in the zshrc.
>
> [-2]:
> https://gitlab.kitware.com/cmake/cmake/-/merge_requests/1841/diffs?commit_id=ce0b9832163624291db04d38984c6aa7ea8ca7d7
> [-1]: https://gitlab.kitware.com/cmake/cmake/-/issues/15826#note_386473
> [0]: https://git.kescher.at/printfdebugging/learnopengl
>
> [1]:
> ```
> [79/79] : && /usr/lib/emscripten/emcc  -sMAX_WEBGL_VERSION=2
> -sNO_DISABLE_EXCEPTION_CATCHING -sASSERTIONS=1 -sWASM=1 -sSAFE_HEAP=1
> --embed-file
> /home/printfdebugging/repos/learnopengl/source/tutorials/hello-triangle/assets@LearnOpenGL/hello-triangle/assets/
> --embed-file 
> /home/printfdebugging/repos/learnopengl/assets@LearnOpenGL/assets/
> -lGL --js-library
> /home/printfdebugging/repos/learnopengl/libs/emscripten-glfw/src/js/lib_emscripten_glfw3.js
> source/tutorials/hello-triangle/CMakeFiles/hello-triangle.dir/source/main.c.o
> -o source/tutorials/hello-triangle/hello-triangle.html
>  source/core/libcore.a  source/loader/libloader.a  libs/glad/libglad.a
>  libs/emscripten-glfw/libglfw3.a  libs/cglm/libcglm.a
>  cmake/stb/libstb_image.a  cmake/stb/libstb_include.a && :
> ```
> [2]:
> ```
> [79/79] : && /usr/lib/emscripten/emcc  -sMAX_WEBGL_VERSION=2
> -sNO_DISABLE_EXCEPTION_CATCHING -sASSERTIONS=1 -sWASM=1 -sSAFE_HEAP=1
> --embed-file 
> /home/printfdebugging/repos/learnopengl/assets@LearnOpenGL/assets/
> /home/printfdebugging/repos/learnopengl/source/tutorials/hello-triangle/assets@LearnOpenGL/hello-triangle/assets/
> -lGL --js-library
> /home/printfdebugging/repos/learnopengl/libs/emscripten-glfw/src/js/lib_emscripten_glfw3.js
> source/tutorials/hello-triangle/CMakeFiles/hello-triangle.dir/source/main.c.o
> -o source/tutorials/hello-triangle/hello-triangle.html
>  source/core/libcore.a  source/loader/libloader.a  libs/glad/libglad.a
>  libs/emscripten-glfw/libglfw3.a  libs/cglm/libcglm.a
>  cmake/stb/libstb_image.a  cmake/stb/libstb_include.a && :
> FAILED: [code=1] source/tutorials/hello-triangle/hello-triangle.html
> : && /usr/lib/emscripten/emcc  -sMAX_WEBGL_VERSION=2
> -sNO_DISABLE_EXCEPTION_CATCHING -sASSERTIONS=1 -sWASM=1 -sSAFE_HEAP=1
> --embed-file 
> /home/printfdebugging/repos/learnopengl/assets@LearnOpenGL/assets/
> /home/printfdebugging/repos/learnopengl/source/tutorials/hello-triangle/assets@LearnOpenGL/hello-triangle/assets/
> -lGL --js-library
> /home/printfdebugging/repos/learnopengl/libs/emscripten-glfw/src/js/lib_emscripten_glfw3.js
> source/tutorials/hello-triangle/CMakeFiles/hello-triangle.dir/source/main.c.o
> -o source/tutorials/hello-triangle/hello-triangle.html
>  source/core/libcore.a  source/loader/libloader.a  libs/glad/libglad.a
>  libs/emscripten-glfw/libglfw3.a  libs/cglm/libcglm.a
>  cmake/stb/libstb_image.a  cmake/stb/libstb_include.a && :
> emcc: error:
> /home/printfdebugging/repos/learnopengl/source/tutorials/hello-triangle/assets@LearnOpenGL/hello-triangle/assets/:
> No such file or directory
> ("/home/printfdebugging/repos/learnopengl/source/tutorials/hello-triangle/assets@LearnOpenGL/hello-triangle/assets/"
> was expected to be an input file, based on the commandline arguments
> provided)
> ninja: build stopped: subcommand failed.
> ```
> [3]:
> ```
> [79/79] : && /usr/lib/emscripten/emcc  -sMAX_WEBGL_VERSION=2
> -sNO_DISABLE_EXCEPTION_CATCHING -sASSERTIONS=1 -sWASM=1 -sSAFE_HEAP=1
> "--embed-file 
> /home/printfdebugging/repos/learnopengl/assets@LearnOpenGL/assets/"
> "--embed-file
> /home/printfdebugging/repos/learnopengl/source/tutorials/hello-triangle/assets@LearnOpenGL/hello-triangle/assets/"
> -lGL --js-library
> /home/printfdebugging/repos/learnopengl/libs/emscripten-glfw/src/js/lib_emscripten_glfw3.js
> source/tutorials/hello-triangle/CMakeFiles/hello-triangle.dir/source/main.c.o
> -o source/tutorials/hello-triangle/hello-triangle.html
>  source/core/libcore.a  source/loader/libloader.a  libs/glad/libglad.a
>  libs/emscripten-glfw/libglfw3.a  libs/cglm/libcglm.a
>  cmake/stb/libstb_image.a  cmake/stb/libstb_include.a && :
> ```
> On Tuesday, December 16, 2025 at 1:04:25 AM UTC+5:30 [email protected]
> wrote:
>
>> On Mon, Dec 15, 2025 at 11:28 AM Sahil Gautam <[email protected]>
>> wrote:
>>
>>> the linker flags are indeed passed in both of them, but the loader
>>> module throws an error "LearnOpenGL/hello-triangle/shaders/shader.vert"
>>> file not found. i use make on linux and ninja on windows though i see your
>>> point, ninja is significantly faster. am using `--embed-file` now, thanks
>>> sam!
>>>
>>
>> The other reason I recommend ninja so strongly is that it shows the
>> failing sub commands.   cmake + make will hide the commands from you, even
>> when they fail, which causes a lot of annoying back and forth on our bug
>> tracker :)
>>
>> regards
>>> sahil gautam
>>>
>>> On 12/15/25 11:50 PM, 'Sam Clegg' via emscripten-discuss wrote:
>>>
>>> `target_link_options` should certainly work, and
>>> `CMAKE_EXE_LINKER_FLAGS` will also work (the downside is that it applies to
>>> all executables).
>>>
>>> Can you build with `ninja -v` or `make VERBOSE=1` so you can see the
>>> full link command that is being used (if you are not using ninja yet I
>>> recommend switching right away).
>>>
>>> You can then easily see if the `--preload-file` argument is passed to
>>> the linker or not.
>>>
>>> Also, I highly recommend using `--embed-file` over `--preload-file`
>>> unless you have a specific reason not to.    Embedding files in the binary
>>> in more efficient in several ways.
>>>
>>> cheers,
>>> sam
>>>
>>>
>>>
>>> On Sun, Dec 14, 2025 at 4:23 PM Sahil Gautam <[email protected]>
>>> wrote:
>>>
>>>> hi, i have been putting together an opengl application and recently i
>>>> got to know about Emscripten and wasm, so i got to work to add support for
>>>> wasm. i got most of the things working thanks to the demo[2]. most of the
>>>> examples (in [2] and elsewhere on the internet) append to
>>>> `CMAKE_EXE_LINKER_FLAGS` the wasm specific linker flags including
>>>> `--preload-file ... `. i read somewhere while learning cmake "we shouldn't
>>>> modify CMAKE_EXE_LINKER_FLAGS directly".. don't remember where i read that.
>>>>
>>>> so i tried using `target_link_options` but the files don't load and the
>>>> .data file isn't created either. i wonder if there's a better way to set
>>>> these flags than directly appending to CMAKE_EXE_LINKER_FLAGS and i also
>>>> wonder why target_link_options doesn't work.
>>>>
>>>> i will really appreciate some help. i asked this question on an old
>>>> github issue [3] as well, then got the idea of writing to the mailing list.
>>>>
>>>> regards
>>>> sahil gautam
>>>>
>>>> [1]: https://codeberg.org/printfdebugging/learnopengl
>>>> [2]:
>>>> https://github.com/pongasoft/emscripten-glfw/blob/master/test/demo/CMakeLists.txt
>>>> [3]:
>>>> https://github.com/emscripten-core/emscripten/issues/4398#issuecomment-3652385357
>>>> --
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>>>> .
>>>>
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