I am in the process of designing a networking library for a particular game development system, and I am using ENet as the underlying 'protocol'. The things I am building on top of it is a transparent and easy-to-use interface, player management, session management and all that jazz. I also wish to set up ENet-driven lobby server software which can host any game that uses this library, as well as instructing hosts to punch holes for connecting players.
Addition: what I meant is that the lobby server will be used as a connection point where sessions can be advertised regardless of which game it is. The actual sessions themselves are hosted by one of the connecting parties - the lobby server is merely the initial meeting place.
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