Hi,

Just thought of describing the problem first, and my action and also what are 
your similar experience about using channel.

First of all, I have this problem where the packet comes in 'burst mode' ie the 
transmitter (client) sends packet in fix interval ie every 50ms (20hz) but the 
server *sometimes* receives the data all 40 in once (for an example) - the 
worst is probably around 80. Ideally it should have received this in fixed 
interval too but this doesn't happen. It is quite frustrating as this make 
position extrapolation difficult.

The question:

1) Is it the fault of the network switch (need to upgrade to intelligent?) or 
could it be cable infra? In other word, is it *probably* related to hardware?

2) As for the s/w side (specifically enet), will it be better (or any 
beneficial) if I assign different channel to packets which are utmost important 
eg in a multiplayer scenario with cars moving around, the cars packet are 
transmitted in its own channel, and the rest is default?

It would be very interesting if you guys had encountered the 'data burst' 
scenario, and to list what kind of fixes that are done.

Thanks a lot.



      
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