The bug with it-vstrip and it-hstrip manifests itself in the "What's
the Problem?" level.  There is a strip over water and the ball sinks
when it tries to cross the strip.

On 8/7/05, S. Siggelkow <[EMAIL PROTECTED]> wrote:
> hi,
> 
> using v0.92 on WinXP I realized a bug and a wrong behaviour
> 
> bug:
> it-vstrip and it-hstrip only works when the floor is fl-abyss (martin105). On 
> any other floor the little path is totally ignored (ss14). I can't believe 
> it's intended that way, I didn't find an existing Oxyd landscape with another 
> combination, but a strip is a strip and it doesn't matter of what kind the 
> floor is.
> 
> wrong behaviour:
> a pushable stone should glide on fl-ice till it drops (abyss or water) or it 
> is stopped by another obstacle (Per.Oxyd 89, single player)
> 
> Sven Siggelkow
> 
> 
> 
> _______________________________________________
> Enigma-devel mailing list
> Enigma-devel@nongnu.org
> http://lists.nongnu.org/mailman/listinfo/enigma-devel
>


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