The bug with it-vstrip and it-hstrip manifests itself in the "What's the Problem?" level. There is a strip over water and the ball sinks when it tries to cross the strip.
On 8/7/05, S. Siggelkow <[EMAIL PROTECTED]> wrote: > hi, > > using v0.92 on WinXP I realized a bug and a wrong behaviour > > bug: > it-vstrip and it-hstrip only works when the floor is fl-abyss (martin105). On > any other floor the little path is totally ignored (ss14). I can't believe > it's intended that way, I didn't find an existing Oxyd landscape with another > combination, but a strip is a strip and it doesn't matter of what kind the > floor is. > > wrong behaviour: > a pushable stone should glide on fl-ice till it drops (abyss or water) or it > is stopped by another obstacle (Per.Oxyd 89, single player) > > Sven Siggelkow > > > > _______________________________________________ > Enigma-devel mailing list > Enigma-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/enigma-devel > _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel