pardon? the strip is as far as I know a thin piece of path, so it's completely irrelevant of what kind the floor is. I interpret it in "What's the problem?" as a thin bridge, and as I remember as I created the level it worked that kind. Tell me where I am wrong.
Sven Siggelkow NP> The bug with it-vstrip and it-hstrip manifests itself in the "What's NP> the Problem?" level. There is a strip over water and the ball sinks NP> when it tries to cross the strip. NP> On 8/7/05, S. Siggelkow <[EMAIL PROTECTED]> wrote: >> hi, >> >> using v0.92 on WinXP I realized a bug and a wrong behaviour >> >> bug: >> it-vstrip and it-hstrip only works when the floor is fl-abyss >> (martin105). On any other floor the little path is totally ignored >> (ss14). I can't believe it's intended that way, I didn't find an >> existing Oxyd landscape with another combination, but a strip is a >> strip and it doesn't matter of what kind the floor is. >> >> wrong behaviour: >> a pushable stone should glide on fl-ice till it drops (abyss or >> water) or it is stopped by another obstacle (Per.Oxyd 89, single >> player) >> >> Sven Siggelkow _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel