Recently, Tarim realised that some of the levels he's been playing,
which seemed next to impossible to complete, were a lot easier under
version 0.81 (though they are mostly part of the 0.92 release). Tarim
suspects a lot of them were actually written using the 0.81 engine - and
were intended to be that way. Some of the changes are definite bugs,
others are more debatable.
1) Fire Extinguishers: Can no longer specify {load=x} where x is greater
than 2. (Actually loads up to 6 work - but show the wrong icons). This
makes Enigma 2 #51, Easily Inflammable (martin95) impossible.
2) Lasers and Mirrors: (Tarim mentioned this a while ago). Beams are not
always relayed into objects which are directly next to a transparent mirror
or prism. This makes Enigma 3 #22, Automaton (duffy95) impossible.
3) Tops and Rotors: When the marble goes out of range of the top or rotor -
the default is for it to return to its start position instead of staying
where it is. This makes Enigma 3 #50, Bad Nightmare (duffy117) slightly
harder, Enigma 3 #28, Variety Pack (duffy101) and Enigma 2 #148, Bizarro
World (duffy73) much harder and Enigma 3 #18, You Must Be Kidding (duffy91)
almost impossible.
4) Switches: Initialising calls of SendMessage("switchx", "on") seem to
have a different effect now. This makes Enigma 2 #148, Bizarro World
(duffy73) much easier (as the initial state for the white ball and charge
stones puzzle is that you can go straight through without doing it). Has
the default changed from on to off or is there something more subtle going
on here?
5) Umbrellas: The protection time is reduced to 5 seconds. This makes
Enigma 2 #148, Bizarro World (duffy73) much harder.
6) Boulders and Rotators: The scheduler seems to have changed - this is
particularly noticeable on Enigma 2 #137, Rush Hour Traffic
(duffy62). Although the boulders are faster in 0.81 they are slightly more
uneven in their spacing. Under 0.92 the gaps between them even out so
quickly it makes the level almost impossible.
7) Acceleration: Do things have higher acceleration? Difficult to tell for
sure - but Enigma 3 #53, Snowing (duffy120) is much, much harder. Tarim is
still trying to decide if Enigma 3 #50, Bad Nightmare (duffy117) and Enigma
3 #57, Worse Nightmare (duffy120) are harder or whether he just can't do
them either way ;-)
Can anyone confirm these observations (so Tarim knows he's not imagining
things) and can any of the authors of these levels say how they intended
the levels to be?
Finally, although this message sounds like a lot of complaining, Tarim
hopes it is constructive. Tarim would like to thank all the people who
have worked on Enigma and its levels, for everything they have put into it.
Happy marbling,
---__ __ o ___
/ (_// / / ) )
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