Hi, the changes between versions 0.81 and 0.92 did change a few of my levels.
> > 3) Tops and Rotors: When the marble goes out of range of the top or > > rotor - the default is for it to return to its start position instead > > of staying where it is. This makes Enigma 3 #50, Bad Nightmare > > (duffy117) slightly harder, Enigma 3 #28, Variety Pack (duffy101) and > > Enigma 2 #148, Bizarro World (duffy73) much harder and Enigma 3 #18, > > You Must Be Kidding (duffy91) almost impossible. I wasn't expecting the rotors and tops to work like this in "Bizarro World" or "You Must Be Kidding" -- this new behavior is however intended in "Variety Pack" and is not much of a problem in "Bad Nightmare." > > 4) Switches: Initialising calls of SendMessage("switchx", "on") seem > > to have a different effect now. This makes Enigma 2 #148, Bizarro > > World (duffy73) much easier (as the initial state for the white ball > > and charge stones puzzle is that you can go straight through without > > doing it). Has the default changed from on to off or is there > > something more subtle going on here? > > > I always thought this puzzle to be a bait... The part with the white ball and charge stones is actually a puzzle/challenge -- the SendMessage call worked in version 0.81. > > 7) Acceleration: Do things have higher acceleration? Difficult to > > tell for sure - but Enigma 3 #53, Snowing (duffy120) is much, much > > harder. Tarim is still trying to decide if Enigma 3 #50, Bad Nightmare > > (duffy117) and Enigma 3 #57, Worse Nightmare (duffy120) are harder or > > whether he just can't do them either way ;-) > > I too have the impression that Snowing is very hard. > Is this intended? I think the accelerations in the "Nightmare" levels are more powerful than they used to be, so the levels are a good bit more difficult. "Snowing" is also quite hard, but that isn't new. Jacob _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel