Hi,
thank you, this level is really interesting!
I particularly like that it's not exactly Minesweeper, but
twisted by a typically Enigmian obstacle: You can "open"
only those tiles which are adjacent to another "open"
tile (or the border).
But there's one fundamental problem: It's not always
solvable. Minesweeper in itself is not always solvable,
and the above peculiarity worsens this ... I thought about
this since yesterday, but can't come up with a good
idea yet ...
Well, maybe some kind of "inverse Minesweeper":
You see all tiles and their numbers (numbers also on the
mine-fields), have to touch those without mines, after
which these numbers disappear. Provided that the border
is mine-free and that the set of mine-free tiles is connected,
we can proove solvability. But that's not Minesweeper
anymore.
Best greets,
Andreas
Brian Huffman schrieb:
Hello all,
This is my first post to the enigma-devel list.
I have attached a level that I wrote, which lets you essentially play
minesweeper within Enigma. I have tested it with Enigma 1.01. Please
let me know what you think.
- Brian
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