On 15/04/2008, Andreas Lochmann <[EMAIL PROTECTED]> > > This would reduce the problem to bomb distributions that are not > "solvable" due to the intrinsic ambiguity. > > > Not exactly, as you can't reach the diagonal tiles > without stepping on the directly adjacent ones.
But... you could start the player with an spring so they could hop over mines if necessary. --Nat _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel