On 15/04/2008, Andreas Lochmann
<[EMAIL PROTECTED]> > > This would reduce the
problem to bomb distributions that are not
> "solvable" due to the intrinsic ambiguity.
> >
>  Not exactly, as you can't reach the diagonal tiles
>  without stepping on the directly adjacent ones.

But... you could start the player with an spring so they could hop
over mines if necessary.

--Nat


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