Hi, thanks for your mail.
> Welcome to the community of level authors! > > You may have noticed on this list that the Enigma 1.10 release is nearly > finished. The last developer release announcement on this list is > > http://lists.nongnu.org/archive/html/enigma-devel/2010-05/msg00005.html > > Please try to introduce yourself into the new API which is explained in > detail in the contained reference manual. We would appreciate if you can > translate your levels. I have had a look to the english reference manual. I think I can translate my level. I used the german manual to write my level. The new denotation isn't mentioned there yet. > Concerning your levels I noticed two critical points: > > mas05.xml creates the world with a marble positioned on top of a trigger > that kills itself in the callback. Killing an object within it's own > callback is very critical and can generally cause app crashes. The new > API offers an attribute "safeaction" to allow a secure killing (refman > chapter 4.3.2). Anyway the new API would not cause a callback within the > level initalization due to the snapshot principle (refmann 4.4.2). > Please note that I introduced a security fix with revision 2139 that > protects the app from crashes caused by triggers even with the old API > emulation. I haven't found a description of "safeaction" yet. But I will kepp on looking for it. Isn't it possible first to kill the item and then set the actor? In some other levels I did so. That would be the easiest way to fix the problem. > mas09.xml "Frozen Joke" - *Warning* this level is dangerous as it eats > up all CPU by an "infinite" loop - see library comment below. Well, I know. I will delete this level and the function. > Concerning your Enigmines level you should notice that Brian Huffmann > published a level with identical functionality and same title some time > ago. It has already been added to Enigma in levelpack Enigma VII#43. That's funny! I didn' know that. I'm using enigma version 1.01. The last level I have is VII#24 "Temple of Gold". If there are new levels I don't have them. I'm Sorry Brian. How can I get these lost levels? Do I have to install version 1.10? > In case you would like to have your numerous variations being added to > Enigma you should use the same floor coloring schema. Ok, I will do that, if I get the level. Greets Michael _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel