Hi,

> Have you considered using an SVG format instead? They can be scaled
> without loss of quality.

Sure. There is probably even an old thread on the devel ML about this.
However, just scaling the graphics is not enough. If we want to provide
good looking image tiles ranging from gfx16 up to gfx64 or even gfx80 then
there should be a different level of details depending on the resolution.

Additionally, vector graphics will get difficult for some of the effects
where many different gradients and spots enter.

But I encourage everyone to try, we can always convert an svg into
the png files ...


-- Raoul

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