Hi all,
While of course SVG would be a good choice for a scalable format -- and
there may be need to support more resolutions in the future, think of
Macbook Retina and Chromebook Pixel -- it is not that good for *low*
resolutions.
It's not as if you can scale *down* a SVG to, say, 16x16 pixels and it is
still guaranteed to look good.
It's guaranteed to look "the same" as the larger image, just scaled down.

Even if you enable hinting, the images will still not be as good as hand
optimized for the small resolution.
You might need to increase the line width, but in a number of cases you
will need to rethink the whole design, actually.
Just have a look at scalable icon sets, such as Tango icons.

Have a look for example at this overview shot:
http://tango.freedesktop.org/mediawiki/images/2/20/Tango-feet.png

The photo apparatus (upper set: second row, first image. lower set: second
row, sixth image), the playing cards, the microphone, the movie player.
These are good examples of how it may be necessary to simplify icons beyond
just scaling them down.

However, this may be a good workflow:
generate the textures first using a SVG at a rather high resolution - maybe
at 64x64 with a 32x32 grid.
Then scale them down and _optimize_ them for the lower resolutions, too.
It probably is easier to simplify an icon until it is easily recognizable
than starting with a low resolution and trying to scale it up.

Regards,
Erich
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