On Sun, 22 May 2005 02:17:53 -0400 (EDT) [EMAIL PROTECTED] babbled:

> > HAHAHAHAHAHH oh damn. of course that wont work. you have a half-initialized
> > canvas. it wont work well at all. there is no engine attached and evas will
> > not work properly. it's in an unknown state and so well... expect weird
> > stuff. try using ecore and ecore_evas to get a quick simply wrapper around
> > setting up an evas canvas properly :) that's one problem. i just added the
> > bottom/top get stuff to one of my programs (and fixed the printf stuff to
> > actually display the lowest and highst obj pointers) and i get:
> 
> I am very sorry for having wasted your time on this: my apologies. Since 
> the engines seemed almost completely decoupled from the main API, I 
> produced this test out of another mostly working code I had by removing 
> the initialization without even realizing it would not work: sorry for not 
> having suspected that nor followed your Evas code more closely. After 
> verification, you were perfectly right about the two functions working 
> consistently.

no problems. this kind of stuff happens all the time - if you provide us with
sample code that "doesn't work" that isnt lets say part of a 3 million line
piece of code that needs 85 things installed to build... we can tell you just
why its not working. sometimes we do actually have bugs! :) we like to fix our
bugs. :)

> Thanks for your patience, and long live the EFLs!
> 
> -- 
> Sylvain <[EMAIL PROTECTED]>
> 
> One good reason why computers can do more work than people is that they
> never have to stop and answer the phone.
> 


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多                              [EMAIL PROTECTED]
Tokyo, Japan (東京 日本)


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