On Sat, 01 Apr 2006 22:30:23 -0500 Jason Tackaberry <[EMAIL PROTECTED]> babbled:
> Hi raster, > > On Sun, 2006-04-02 at 10:27 +0900, Carsten Haitzler wrote: > > how are you using it? using ecore_evas? are you using the update region > > callback by hand (not ecore_evas) ? i am looking at the code here - if u ask > > for EVAS_ENGINE_BUFFER_DEPTH_ARGB32 depth - it will zero out the alpha > > channel every render update - but ONLY the regions rendered to. it won't do > > it on startup though. so that might be your problem as those regions never > > get objects and never get a render update as you manually manage your > > canvas and damage regions (you don't send an initial one) > > I'm not using ecore. The problem areas are those where evas _has_ > rendered objects before. > > There definitely is a problem. I spent a while trying to make a test > case and was unsuccessful until I discovered the problem only occurs > when the viewport is defined as a size larger than the output size. See > the attached test case. It creates a 640x480 buffer canvas and sets the > viewport to 800x600. It creates a 50px high rectangle at (0,300) and > samples an alpha pixel at the corresponding point in the buffer. It > then moves that rectangle to (0,0) and samples the alpha at the same > spot. It _should_ be zero, but when 0.9.9.026 (and cvs, and possibly > earlier versions) the value is unchanged. > > Output with cvs from 2006-04-01: > > Should be non-zero: 94 > Update: 0,0 560x40 > Update: 0,240 560x40 > Should be zero: 94 > > Output with cvs from 2005-12-18: > > Should be non-zero: 155 > Update: 0,0 560x40 > Update: 0,240 560x40 > Should be zero: 0 > > Note also the alpha value is different between the two cvs versions. I > am calling evas_object_color_set(rect, 255, 55, 155, 155) so I do expect > the alpha value to be 155 there. cvs-2005-12-18 has correct behavior in > both cases, whereas 2006-04-01 shows an unexpected alpha value, and, > more importantly, it's leaving cruft behind when I move the object. > > If the viewport size matches the output size or is smaller then it seems > to be fine. It's only when the viewport is larger than the output size. > > Hopefully this helps narrow down the problem. See attached. damn. i never play with the viewport! i have never done anything but keep viewport and output at 1:1 > Cheers, > Jason. > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] 裸好多 Tokyo, Japan (東京 日本) ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel