On Sun, 02 Apr 2006 15:28:38 -0400 Jason Tackaberry <[EMAIL PROTECTED]> babbled:

> On Sun, 2006-04-02 at 13:40 -0400, Jason Tackaberry wrote:
> > Pixel values still wrong, but at least now it's zeroing the alpha at the
> > old location after object move.
> > 
> > So there seems to be two separate problems with BGRA32 here.
> 
> Just to follow up, I saw raster had committed a few related changes so I
> reran the test against today's cvs.  (This is BGRA32):
> 
>         [EMAIL PROTECTED] ~]$ ./a.out
>         bleh
>         Before move: 0,100,110,120
>         bleh
>         bleh
>         Update: 0,0 560x40
>         Update: 0,240 560x40
>         After move: 0,0,0,0
>         
> The original issue looks fixed.  The alpha gets zeroed out in the old
> location.  Thanks, raster.  (The bleh's were added by raster :))

ooops - bleh-- commit

> The pixel values are now less wonky than before, but the alpha pixel
> which should be 130 is 0.  Note that I called:
> 
>     evas_object_color_set(rect, 100, 110, 120, 130);
> 
> For my situation though, I need to use ARGB32, so it looks like that
> although there are some issues with BGRA32, it's suddenly moot because I
> should have been using ARGB32 all along.  This is all very confusing for
> me, because it seems to be that what evas calls ARGB32, mplayer calls
> BGRA32.  (See DOCS/tech/colorspace.txt in mplayer)  It's an endian
> matter, and mplayer has standardized on opengl's definition (BE),
> whereas evas seems to use LE (where ARGB32 is BGRA [low to high memory
> address]).
> 
> As I'm used to mplayer's internals, and as poking through the raw data
> of an evas image object showed the pixels in BGRA [again, low to high on
> intel], I've been calling it BGRA32, due to my familiarity with mplayer.
> 
> Another possibility is that I'm just on seriously bad crack.
> 
> Jason.
> 
> 
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多
Tokyo, Japan (東京 日本)


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