On Mon, 2006-04-03 at 08:51 +0900, Carsten Haitzler wrote: > there was - i never finished off the BGRA code for the buffer canvas :) i > never > used it - and i think this was the first case of someone using it :)
And only purely by accident, because I thought BGRA32 was the native pixel format. I've changed all my code to use ARGB32, so if BGRA32 bugs begin to fester, I won't care so much anymore. Sorry for all the commotion. :) Now all my bugs will be with ARGB32 buffer canvas -- like the last one I just sent. :) Jason. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel