On Tue, 2006-04-04 at 12:03 +0900, Carsten Haitzler wrote: > a bit of a pipe dream as it's either > 1. really expensive as you basically have to render N times more pixels and
Doesn't opengl support subpixel resolution? What I'm trying to do is a Ken Burns type effect for a photo slideshow, where it scales and pans the image slowly. This is only possible using subpixel positioning and scaling. (Well, that is assuming I don't want it to look corny :)) Even if this feature was only available with opengl, I might be able to live with that. :) But I suspect this basically involves opening evas's skull and massaging its brain with sandpaper: I might get it to work, but it'd be a miracle if I don't give evas seizures and terminal brain damage. > then down-scale (you can do this.. but putting a buffer canvas IN an image > object and place the image object in a parent buffer canvas and just have > there > image object scale the buffer canvas down - i actually use this for > thumbnailing etc.) Hmm, interesting hack. But wouldn't it require double scaling? You imply I'd only need to scale with the image object that contained the buffer canvas, but in order to mimick subpixel resolution wouldn't I need to scale the image object inside the buffer canvas as _well_ as the one holding the buffer canvas? That does sound pretty expensive. Probably too expensive for a realtime Ken Burns effect. But I'll play around with it. Thanks, Jason. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
