On Monday 03 April 2006 22:26, Jason Tackaberry wrote: > On Tue, 2006-04-04 at 12:03 +0900, Carsten Haitzler wrote: > > a bit of a pipe dream as it's either > > 1. really expensive as you basically have to render N times more pixels > > and > > Doesn't opengl support subpixel resolution? > > What I'm trying to do is a Ken Burns type effect for a photo slideshow, > where it scales and pans the image slowly. This is only possible using > subpixel positioning and scaling. (Well, that is assuming I don't want > it to look corny :)) >
You can always keep your own geometry struct (with floats for x, y, w, h), update THAT each tick, and then round to ints for your evas_object_move/resize calls. -- rephorm ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
