Hi

On Wed, Jan 10, 2018 at 11:39 PM, Carsten Haitzler <ras...@rasterman.com>
wrote:

> On Wed, 10 Jan 2018 16:31:33 +0900 Jean-Philippe André <j...@videolan.org>
> said:
>
> > Hi,
> >
> > I created a new event "destruct" in Efl.Object.
> > It's triggered just before removing the callbacks, in the base class
> > destructor, as it's both easier and safer this way. I guess this can be
> > used in bindings too.
>
> shouldn't  it be called AFTER all the callbacks EXCEPT this one have been
> removed? so only callbacks left on the list are these ones? and
> double-check
> that callback removal is the very last thing before the actual object data
> free
> (ie last thing in base class destructor) ?
>

Well that's "almost" the case.
What's left of the object at this point are:
 - name & comment
 - generic data pointers
 - list of event callbacks
 - pending futures to cancel

The futures should probably be canceled before (I didn't spot that until
just now).
It's debatable if the generic data should be cleaned up first (in
particular for the eo values, which trigger efl_unref). Could be cleaned up
first.

But there is no point in cleaning up the list of callbacks as the cleanup
process is a call to mempool free.
I doubt it would be better to send the event after the eo id itself becomes
invalid.


> > As for the rest, I need to think about it more.
> >
> > Best regards,
> >
> >
> > On Wed, Jan 10, 2018 at 1:50 AM, Carsten Haitzler <ras...@rasterman.com>
> > wrote:
> >
> > > On Tue, 9 Jan 2018 21:03:53 +0900 Jean-Philippe André <
> j...@videolan.org>
> > > said:
> > >
> > > > On Tue, Jan 9, 2018 at 3:17 PM, Carsten Haitzler <
> ras...@rasterman.com>
> > > > wrote:
> > > >
> > > > > On Mon, 8 Jan 2018 18:15:13 +0900 Jean-Philippe André <
> > > j...@videolan.org>
> > > > > said:
> > > > >
> > > > > > Hi,
> > > > > >
> > > > > >
> > > > > > Some of the argumentation here seems to lack a bit of a
> scientific
> > > > > > approach...
> > > > > > So, I looked for all occurrences of efl_add() (see PS for
> > > methodology).
> > > > > >
> > > > > > In all of EFL, without specific filters:
> > > > > >
> > > > > > Overall: 244 unique classes / 1572 occurrences
> > > > > > No parent: 119 unique classes / 472 occurrences
> > > > > > 48% of classes used without parent, accounting for 30% of all
> uses.
> > > > >
> > > > > i argue that the vast majority of those no parent cases should
> have a
> > > > > parent. i
> > > > > actually did a grep -r through efl too looking and almost all the
> cases
> > > > > with a
> > > > > null parent i noted were bugs and should be fixed. :) i
> specifically
> > > noted
> > > > > some
> > > > > of those examples (the efl_anim stuff for example - i filed a bug
> for
> > > it
> > > > > too).
> > > > > so while i didn't do numbers... i did do an analysis. quickly in
> about
> > > 2
> > > > > minutes. for a more detailed analysis. note when i say "loop
> should be
> > > > > parent"
> > > > > i mean loop directly OR some object that ultimately has a parent
> that
> > > is
> > > > > loop
> > > > > at the top of the object tree:
> > > > >
> > > > > src/benchmarks/eo/eo_bench_* (11)
> > > > >   just benchmarking so not real code. (ignore)
> > > > > src/bin/elementary/test_*.c (86)
> > > > >   all are bugs. every one should have loop as parent.
> > > > > src/examples/ecore/ecore_audio*.c: (7)
> > > > >   all are bugs. loop should be parent (loop drives i/o for audio
> and
> > > cb's)
> > > > > src/examples/ecore/ecore_idler_example.c: (1)
> > > > >   bug. loop as parent (commented out though)
> > > > > src/examples/ecore/ecore_poller_*.c (3)
> > > > >   bug. loop should be parent
> > > > > src/examples/ecore/efl_io_*.c (8)
> > > > >   bug. loop should be parent
> > > > > src/examples/ecore/efl_net_*.c (6)
> > > > >   bug. loop should be parent
> > > > > src/examples/eio/eio_sentry.c (1)
> > > > >   unknown
> > > > > src/examples/elementary/efl_ui_*.c (4)
> > > > >   bug. loop should be parent
> > > > > src/examples/elementary/file*.c (9)
> > > > >   bug. loop should be parent
> > > > > src/lib/ecore/ecore.c (1)
> > > > >   bug. singleton vpath object will fail with multiple loops, so
> loop
> > > > > should be
> > > > > parent, but this is unused atm so it doesn't matter yet.
> > > > > src/lib/ecore/efl_loop.c (1)
> > > > >   correct null parent usage
> > > > > src/lib/ecore/efl_model_composite_*.c (2)
> > > > >   relatively sure these are bugs. in fact these files do a lot of:
> > > > >   Efl_Promise *promise = efl_add(EFL_PROMISE_CLASS,
> > > efl_main_loop_get());
> > > > >   and similar assuming only the main loop... which is wrong. they
> > > should
> > > > > get
> > > > >   the correct loop, not always the main loop. lots of examples of
> this
> > > > > through
> > > > >   efl.
> > > > > src/lib/ecore_con/ecore_con_*.c (5)
> > > > >   bug. should use loop as parent
> > > > > src/lib/ector/cairo/ector_cairo_surface.c: (3)
> > > > > src/lib/ector/gl/ector_gl_surface.c: (3)
> > > > > src/lib/ector/software/ector_software_surface.c: (3) (9 total)
> > > > >   this is actually ok since ector doesn't use any async events and
> > > needs
> > > > > no loop
> > > > > src/lib/edje/edje_*.c (10)
> > > > >   bug. loop should be parent
> > > > > src/lib/efl/interfaces/efl_vpath_core.c: (1)
> > > > >   bug. vpath needs to be loop driven due to the ability to do async
> > > lookups
> > > > > src/lib/efl/interfaces/efl_vpath_manager.c (1)
> > > > >   bug. same as above
> > > > > src/lib/eio/eio_model.c: (1)
> > > > >   smells like a bug. eoi would need a loop to drive it
> > > > > src/lib/elementary/efl_access.c: (1)
> > > > >   bug. access relies on events and async (e.g. dbus) and so must
> have
> > > loop
> > > > > src/lib/elementary/efl_ui_*.c: (15)
> > > > >   bug. need loop parent
> > > > > src/lib/elementary/elm_*.c (5)
> > > > >   all look like bugs. need loop parent
> > > > > src/lib/evas/canvas/efl_animation*.c (7)
> > > > >   bug. need loop parent
> > > > > src/lib/evas/canvas/efl_canvas_vg.c: (1)
> > > > >   bug. need loop parent
> > > > >
> > > > > src/lib/evas/canvas/evas_main.c: (1)
> > > > >   bug. need loop parent
> > > > > src/lib/evas/canvas/evas_vg_node.c: (1)
> > > > >   bug. vg nodes should have a parent object - always
> > > > > src/lib/evas/gesture/efl_gesture_manager.c: (1)
> > > > >   bug. need loop parent
> > > > > src/modules/evas/engines/gl_generic/evas_engine.c (3)
> > > > > src/modules/evas/engines/software_generic/evas_engine.c: (3) (6
> total)
> > > > >   correct. ector objects
> > > > > src/tests/ecore/ecore_test_ecore_audio.c (16)
> > > > >   bug. need loop parent
> > > > > src/tests/ecore/ecore_test_promise2.c: (2)
> > > > >   bug. need loop parent
> > > > > src/tests/ecore_con/ecore_con_test_efl_net_ip_address.c: (14)
> > > > >   bug. need loop parent
> > > > > src/tests/efl/efl_test_model_*.c: (5)
> > > > >   bug. need loop parent
> > > > > src/tests/efl_js/benchmark_object_impl.cc: (1)
> > > > >   artificial benchmarking (so ignore)
> > > > > src/tests/efl_mono/libefl_mono_native_test.c: (1)
> > > > >   artificial benchmarking (ignore)
> > > > > src/tests/eina_cxx/eina_cxx_test_*.cc (54)
> > > > >   artificial testing of basic input/output through eo api
> > > > > src/tests/eio/eio_test_sentry.c: (20)
> > > > >   bug. should have parent loop
> > > > > src/tests/eldbus/eldbus_test_*.c: (3)
> > > > >   bug. should have loop parent
> > > > > src/tests/elementary/elm_test_*.c: (31)
> > > > >   bug. should have loop parent
> > > > > src/tests/eo/access/access_main.c: (1)
> > > > >   bug. should have loop parent
> > > > > src/tests/eo/children/children_main.c: (1)
> > > > >   artificial eo testing - ignore
> > > > > src/tests/eo/composite_objects/composite_objects_main.c: (1)
> > > > >   artificial eo testing - ignore
> > > > > src/tests/eo/constructors/constructors_main.c: (1)
> > > > >   artificial testing - ignore
> > > > > src/tests/eo/function_overrides/function_overrides_main.c: (4)
> > > > >   artificial testing - ignore
> > > > > src/tests/eo/interface/interface_main.c: (1)
> > > > >   artificial testing - ignore
> > > > > src/tests/eo/mixin/mixin_main.c: (1)
> > > > >   artificial testing - ignore
> > > > > src/tests/eo/signals/signals_main.c: (1)
> > > > >   artificial testing - ignore
> > > > > src/tests/eo/suite/eo_test_*.c: (94)
> > > > >   artificial test suite - ignore
> > > > > src/tests/eolian_js/eolian_js_test_constructor_method_impl.c: (2)
> > > > >   artificial test suite (ignore)
> > > > >
> > > > > so i spent a lot of time going over every instance (well with a git
> > > grep
> > > > > for
> > > > > eo_add( and NULL on the same line).
> > > > >
> > > > >
> > > > > 459 instances of an eo_add with NULL. i get 1572 eo_add's with a
> git
> > > grep
> > > > > ...
> > > > > uses. my numbers differ from yours, but ok. we're doing rough stats
> > > here.
> > > > >
> > > > > 173 instances are artificial testing so let's remove them from our
> > > stats.
> > > > >
> > > > > 286 eo_adds with null that are "real". 1399 total adds when we
> remove
> > > the
> > > > > artificial testing ones. of those 286 instances, 1 is "unknown" if
> it's
> > > > > correct. let's remove that from our stats for now. 285 null adds,
> 1398
> > > > > total
> > > > > eo_add's. of the 285 null adds.. only 16 are correct uses with null
> > > > > parent. the
> > > > > rest are bugs. so ... 16/1398 are valid uses of null parent adds.
> > > that's
> > > > > 1.1%
> > > > > of use cases.
> > > > >
> > > > > but wait... of those 16 "null parent is ok" examples... 1 (the main
> > > loop
> > > > > add)
> > > > > is internal to efl only and never seen or used outside. loops are
> and
> > > will
> > > > > be
> > > > > created for you. so it's actually 15. 15/1398 is almost exactly 1%.
> > > > >
> > > > > my "spitballing rough number from a glance at git grep and where
> the
> > > calls
> > > > > were" was almost EXACTLY spot on. so i totally stand by my 1-2%
> number
> > > i
> > > > > roughly
> > > > > guessed in a 1 minute scan. of course now you forced me to spend an
> > > hour
> > > > > doing
> > > > > the above.
> > > > >
> > > > > now an accurate evaluation says it's 1%. and that's WITHIN efl.
> the 1
> > > case
> > > > > of
> > > > > the main loop of the 16 will not exist outside of efl itself as
> loops
> > > will
> > > > > be
> > > > > created for you, and the other 15 are all ector.
> > > > >
> > > > > imho ector is a low level api for doing raw rendering and
> describing a
> > > > > display
> > > > > graph. in fact for sheer performance reasons as long as it's kept
> > > internal
> > > > > to
> > > > > efl it shouldn't be an eo api for speed reasons.
> > > > >
> > > > > will we ever expose a "direct immediate mode rendering api" to
> users?
> > > like
> > > > > ector? especially when we have evas vg objects that hide this? and
> in
> > > the
> > > > > event
> > > > > you used such an object... and if we exposed ector objects as the
> > > actual
> > > > > "vector tree/graph" ... they will then all have a parent - the vg
> > > object
> > > > > containing them.
> > > > >
> > > > > so i actually argue that the 16 cases i counted are actually 0.
> either
> > > > > ector
> > > > > shouldn't be eo and stay a low level api internally to efl, or we
> > > expose
> > > > > ector
> > > > > node graph within a vg object and then they all have parents.
> > > > >
> > > > > so after some analysis of the above... no a single "external use"
> of
> > > > > efl_add
> > > > > should be done with a null parent. and the only internal "valid"
> use
> > > is the
> > > > > efl_add of the loop objects. ector is kind of an odd/exception
> state
> > > atm as
> > > > > above.
> > > > >
> > > >
> > > > Well if the thinking is "all objects should have a parent" then of
> course
> > > > exactly 0% of them will have no parent. Basically only a "thread"
> object
> > > > would be allowed to be parentless. Windows should then be created
> with a
> > > > loop as parent, internally reparented to evas if needed.
> > >
> > > that is exactly my thinking and it's where i'm coming from. i thought i
> > > made
> > > that clear in prior emails that i think this is where it's boiling
> down to
> > > -
> > > that i see efl as a "basically almost no objects have NULL parents, so
> > > what's
> > > the fuss all about? what we need to do is police parents and ensure
> they
> > > are
> > > correct (that the parent is a mainloop object where it must be main
> loop
> > > only
> > > or is non-null in almost all other cases)". it's a policing issue not
> an
> > > api
> > > issue.
> > >
> > > > If we take this approach then @noparent is not even required (only
> one
> > > > special kind of object should have no parent, for which we could
> have an
> > > > internal api).
> > > > This could solve inconsistencies.
> > >
> > > well we'd have to hide the ability to efl_add that class outside of efl
> > > itself.
> > > for now just documenting that all objects must have a parent, then
> moving
> > > to
> > > enforcing it (well first fixing all the bugs we know about then fixing
> > > them to
> > > have the correct parent so it properly works with multi-loop/thread
> later
> > > then
> > > putting in policing/enforcement code in eo... or something like this).
> but
> > > going in this direction i think is the way to go. we can have some
> > > exceptions
> > > for now that don't need a parent (ector and loop objects - loop objects
> > > can be
> > > documented with "never create one of these yourself"... for now).
> > >
> > > > > In all of EFL, without EFL_UI_WIN_CLASS or ECORE_XXX:
> > > > > >
> > > > > > Overall: 226 unique classes / 1438 occurrences
> > > > > > No parent: 89 unique classes / 358 occurrences
> > > > > > 42% of classes used without parent, accounting for 27% of all
> uses.
> > > > > >
> > > > > >
> > > > > > Only in src/examples, without EFL_UI_WIN_CLASS or ECORE:
> > > > > >
> > > > > > Overall: 44 unique classes / 474 occurrences
> > > > > > No parent: 12 unique classes / 27 occurrences
> > > > > > 27% of classes used without parent, accounting for 5.7% of all
> uses.
> > > > > > (note: only one example with EFL_UI_WIN_CLASS)
> > > > > >
> > > > > >
> > > > > > In src/bin/elementary, without EFL_UI_WIN_CLASS or ECORE:
> > > > > >
> > > > > > Overall: 49 unique classes / 303 occurrences
> > > > > > No parent: 14 unique classes / 54 occurrences
> > > > > > 29% of classes used without parent, accounting for 18% of all
> uses.
> > > > > > (note: those classes are animation and interpolator)
> > > > > > (note2: 34 occurences of WIN class - no parent)
> > > > > >
> > > > > >
> > > > > > Conclusions:
> > > > > >
> > > > > > 0. This analysis is flawed by design due to a lack of real usage.
> > > > >
> > > > > correct. the above numbers include lots of code that needs to not
> use
> > > null
> > > > > parents. my more detailed analysis shows my numbers of 1-5% to be
> > > > > incredibly
> > > > > generous... in current efl it's actually 0%. every existing
> instance
> > > of an
> > > > > efl
> > > > > add with null inside efl or in tests is a bug (excepting the above
> as i
> > > > > described).
> > > > >
> > > > > > 1. Those numbers differ from the values given in the below email.
> > > > > > While I understand where this "maybe 1 or 2% of all objects [are
> > > created
> > > > > > without a parent]" comes from, it's not based on facts.
> > > > >
> > > > > actually it is... because almost all the instances of adding with
> null
> > > > > parents
> > > > > are bugs atm. even many without null parents are currently bugs
> (they
> > > use
> > > > > the
> > > > > wrong parent - eg always get the mainloop singleton instead of use
> the
> > > > > correct
> > > > > loop parent of that object like the model examples i pointed to).
> > > > >
> > > > > > @noparent makes sense. A NULL check in efl_add would then help.
> > > > >
> > > > > that is my compromise. or what i am thinking is a good compromise.
> > > that in
> > > > > the
> > > > > very very very very few exceptions where we allow null parents...
> we
> > > > > specifically tag it.
> > > > >
> > > >
> > > > Might as well have no exception, except internally for a special TLS
> > > > "thread" object that would be the root object to rule them all.
> > >
> > > actually my thoughts are the loop object is that root. when you create
> a
> > > new
> > > thread you get a thread object on the creator side, and then the thread
> > > itself
> > > starts with a loop object like EFL_MAIN does with an args callback. so
> the
> > > loop
> > > object within that thread is also thread-local ... and the loop
> > > communicates
> > > back to the thread object on the "creator/parent" side e.g. via pipes.
> > >
> > > > > A different API then wouldn't hurt either IMHO (maybe efl_new?
> > > > > > efl_add_single? efl_create? or whatever -- efl_add then can NOT
> be
> > > called
> > > > > > with NULL).
> > > > >
> > > > > once the bugs are fixed... at this point we'll be create an api
> though
> > > with
> > > > > ZERO external use outside of efl and only 16 instances within efl
> > > itself.
> > > > >
> > > >
> > > > There were no "bugs" until it somehow was decided that all objects
> should
> > > > have a parent.
> > >
> > > i thought we talked about this long enough - that objects will be
> driven by
> > > their loop and the loop will be a parent so they know what they are
> driven
> > > by.
> > > we cant have multiple loops unless we do this because then objects
> have no
> > > idea
> > > what loop will drive their async i/o at all.
> > >
> > > > as i said. we should be policing the null parents because basically
> 99%
> > > of
> > > > > efl
> > > > > objects (or instances of their adds) do not allow null parents.. or
> > > SHOULD
> > > > > not
> > > > > once we've fixed everything up.
> > > > >
> > > > > > 2. The argumentation in this email chain again leads nowhere. The
> > > > > original
> > > > > > confusion remains mostly unaddressed.
> > > > >
> > > > > i think not. i made the argument that it's not really confusing -
> it
> > > > > follows a
> > > > > simple rule... BUT that reality is in no real life cases will
> anyone
> > > using
> > > > > the
> > > > > efl api be adding objects with a null parent. it's a "0% of use
> cases"
> > > > > thing.
> > > > > so as there is no valid instance of doing an add with a null
> parent...
> > > why
> > > > > do
> > > > > we have to make things more confusing by even having an api that
> > > > > encourages it?
> > > > >
> > > > > > Felipe mentioned that ownership and references are mixed. So the
> > > proposal
> > > > > > for efl_release (or detach, close, invalidate, ...) makes sense
> to
> > > me.
> > > > > > In fact we have issues sometimes with efl_del as inside a
> destructor
> > > we
> > > > > > already lost our parent (thus all efl_provider_find and related
> calls
> > > > > will
> > > > > > fail).
> > > > >
> > > > > i brought up this issue specifically already in this and related
> > > threads
> > > > > and
> > > > > said it's horrible and painful and unparenting should be done
> outside
> > > the
> > > > > the
> > > > > constructor (after last constructor called). not having a parent
> when
> > > > >
> > > >
> > > > "destructor (after last destructor called)" -- I guess?
> > >
> > > sure. but we kind of agree here. :)
> > >
> > > > > destructor is called is leading to some major ugliness in objects
> > > having to
> > > > > manually track their loop so they at least know what loop they did
> > > belong
> > > > > to
> > > > > during destruction so they can clean up some internals like "fd
> > > handlers"
> > > > > etc.
> > > >
> > > > yup
> > >
> > > seems we agree. :)
> > >
> > > > > > Also, quite a few times I've also been looking for a "deleted"
> event
> > > that
> > > > > > would happen after destruction, and not before.
> > > > >
> > > > > well there is the case for a del that is called just before
> > > destructors are
> > > > > called so everything in the object is still there. that's what we
> have
> > > now
> > > > > (or
> > > > > should have). there might be the case for another callback to be
> > > called in
> > > > > the
> > > > > finally destructor just when all the event callbacks are about to
> be
> > > > > cleaned
> > > > > out. you couldnt call something after the actual final destruction
> > > though
> > > > > as
> > > > > the object now no longer exists... :)
> > > >
> > > > > I had to introduce a very ugly API very badly called
> > > "allow_parent_unref"
> > > > > > in efl.object because some objects need a parent but they should
> be
> > > > > > unref'ed by someone else (efl_part objects but not only).
> > > > > >
> > > > > > So, I think it would make sense to investigate efl_terminate, and
> > > > > > evas_object_del would just call efl_terminate, hiding the object
> or
> > > > > > starting destruction, then let the parent (either evas or another
> > > canvas
> > > > > > object) do the final unref/unparent and destroying everything
> that's
> > > > > left.
> > > > > >
> > > > > >
> > > > > > Last note: @owned is rarely used with objects:
> > > > > > - Efl.Net.Ip_Address create (factory pattern, replaces efl_add,
> but I
> > > > > think
> > > > > > if there's a parent then we shouldn't tag as @owned)
> > > > > > - efl_duplicate (creates a new object like efl_add)
> > > > > >
> > > > > >
> > > > > > Anyway I think experiments only can tell us what's best. I see 3
> > > items:
> > > > > > - @noparent tag
> > > > >
> > > > > that i agreed with... and there are almost no instances that would
> use
> > > it.
> > > > > loop
> > > > > is one. in fact it should have a "never call efl_add on me -
> ever". ...
> > > > > unless
> > > > > we want to get into the complexity of child and parent loops
> within one
> > > > > thread.
> > > > > i really dislike that complexity and would at this stage want to
> just
> > > ban
> > > > > it
> > > > > entirely thus no one ever should efl_add a loop. ... except inside
> efl
> > > ...
> > > > >
> > > > > > - efl_new (= efl_add without a parent -- requires @noparent if we
> > > want
> > > > > > strong NULL check)
> > > > >
> > > > > right now we have no "public" instances of this being allowed. in
> > > future i
> > > > > am
> > > > > imagining possibly shared objects that are transported from thread
> to
> > > > > thread
> > > > > being able to be like this (that's my 1-2% number). even then they
> may
> > > > > still
> > > > > have some global parent "app" object they belong to. and that app
> > > object
> > > > > would
> > > > > be "created for you". so even then... i don't see a need to allow
> null
> > > > > parents
> > > > > (except the app object itself which will like loop, be created for
> > > you).
> > > > >
> > > > > > - efl_invalidate / efl_terminate (I prefer efl_close :P)
> > > > >
> > > > > i actually prefer close too. shorter.
> > > >
> > > > But as cedric said there is file close (and specifically
> > > > efl.io.closer.close). Assuming this "invalidate" is a method
> (declared in
> > > > .eo, available in bindings), its name shouldn't conflict :)
> > > >
> > > > Anyway this opens some questions:
> > > > - do we really want to have parents for all objects? (basically
> except
> > > for
> > > > loop or app or some thread root object)
> > >
> > > without this hjow can an object do any async i/o - how can it register
> > > fd's or
> > > timers/timeouts, jobs, handle animation or just about anything i/o
> related.
> > > having a parent means you know which loop to look at to add these
> things.
> > > without that you don't know. yes - ui will only allow 1 loop to be the
> > > parent,
> > > but in the general sens, for elf.net, efl.model and so much mucre -
> they
> > > need a
> > > loop to drive them and that would necessitate a loop being a parent
> > > (somewhere
> > > in the tree so it's findable)..
> > >
> > > > - should we even go as far as forbidding null parent? or do we still
> want
> > > > to have this exceptional case?
> > >
> > > i think in 99% of cases - yes. it's just a few cases where we would
> allow
> > > it
> > > and only for internal purposes (otherwise how do we create the toplevel
> > > loop
> > > object then at all?). for now just documenting all objects need a
> parent
> > > is a
> > > good step and ensuring our test and sample and internal code follows
> that.
> > > this
> > > is exactly why i know i had to do this efl loop work to have the
> ability
> > > to do
> > > multiple ones so it'd bring out this issue and require it to be fixed.
> > > it's a
> > > baseline assumption for eo/efl going forward.
> > >
> > > we could have eo eventually enforce this, and maybe have a backdoor to
> > > disable
> > > it for only the exceptions we are talking about. for now i think we
> just
> > > need
> > > to document and clean up the code we have. enforcing can be done later.
> > >
> > > > - then what happens when parent_set(NULL) is called? should this call
> > > > invalidate automatically?
> > >
> > > imho it should either be an error (not allowed) ... or it should
> > > unref+invalidate.
> > >
> > > > Or am I going too far here and we should just try to have parents on
> all
> > > > objects for our API as a policy only (objects declared outside of EFL
> > > would
> > > > then chose if they need a parent or not)
> > >
> > > for now i think a policy will be good. it'll be one of those "1+1 is 2"
> > > rules
> > > - basic things you need to know when dealing with efl. all objects must
> > > have a
> > > parent. that parent will trace back to a loop object and  loop objects
> > > "drive"
> > > timeline, async i/o and events etc.
> > >
> > > eventually i think:
> > >
> > > 1. efl_add() with a null parent will fail and return null EXCEPT for
> the
> > > excepted classes (2 of them only i think in the end. definitely the
> loop
> > > class
> > > and maybe the "process" class that is a shared object covering the
> entire
> > > process and thus will be auto-locked and threadsafe for you. this
> process
> > > class
> > > i think is still up for debate, but i see it as a useful shared data
> store
> > > for
> > > a process as a whole).
> > > 2. like #1 - efl_parent_set to NULL will result in an unref+terminate
> > >
> > > one question is:
> > >
> > > if a child object has more refs than the parent... when the parent is
> > > destroyed... what happens to the child? i mean ... it must logically be
> > > unparented... but then it's floating... :( this is not pretty. that's
> why i
> > > think parent set to null does a terminate and unref so the object goes
> > > into a
> > > terminated state and is floating only because someone added more refs
> to
> > > it.
> > > this still has issues where the destructor now doesn't know what loop
> it
> > > belongs to... :(
> > >
> > > > //The following thoughts assume we have parents on ALL objects
> (except
> > > app
> > > > magic obj).//
> > >
> > > btw - i think we're on the same page here now where my point of view
> has
> > > been
> > > coming from the above (that we have an object tree where every object
> > > traces
> > > back to some parent than owns it with very few exceptions, and that the
> > > vast
> > > majority must trace back to a loop object out of the necessity to have
> a
> > > loop
> > > driving async i/o etc.).
> > >
> > > > So, to summarize the idea:
> > > >
> > > > - efl_add() -> always with a parent
> > >
> > > ultimately - yes. initially just by policy for efl everything will/must
> > > have a
> > > parent (with the few exceptions as discussed - loops, maybe process
> class
> > > and
> > > ector objects).
> > >
> > > > - efl_invalidate() -> ??? does not unref
> > >
> > > agree
> > >
> > > > - efl_parent_set(null) -> the parent calls invalidate, then unrefs
> which
> > > > calls the destructor and then actually set parent to null
> > >
> > > agree
> > >
> > > > - efl_del() -> always parent_set(null), no if
> > >
> > > hmm i think efl_del is just inavlidate + unref? or just an alias for
> unref?
> > >
> > > > - efl_unref() -> only to be used after efl_ref()
> > > > - efl_unref() to 0 ref -> error case as it is now, destroys the
> object
> > > but
> > > > prints an ERR (bindings should be safe). normal for efl_part().
> > >
> > > imho this should not be an error.
> > >
> > > > - efl_add_ref() -> only to be used by bindings, always with a parent,
> > > > always has 2 refs. requires implicit (by binding) efl_unref(). if
> used in
> > > > C, requires both efl_del and efl_unref to delete, unref only if we
> leave
> > > it
> > > > to the parent
> > >
> > > agreed... with the addition of "OR if you want to use this api like a
> > > gc'd/scope referenced language and you WILL do all the unrefs on scope
> exit
> > > yourself and get it right 100% guaranteed 0 but your job, so only use
> this
> > > if
> > > you really are sure."
> > >
> > > > - efl_destructor() -> called with a parent, but zero ref.
> > >
> > > agree
> > >
> > > > - efl_part() -> no change (returns an auto-deleted object except in
> > > > bindings -- as implemented for C++ already)
> > >
> > > agree
> > >
> > > > what exactly should happen in invalidate? for evas object just hide
> and
> > > > mark as delete_me?
> > >
> > > yeah. files close(), maybe any async actions like futures/promises get
> > > cancelled
> > > etc.?
> > >
> > > > one can then wonder if the parent ref is necessary: no ref + no
> parent =
> > > > deleted, no ref but parent = still alive.
> > >
> > > well strictly the parent -> child relationship ... is a reference. :)
> > >
> > > > - "invalidate" event is called when invalidate begins, "del" event is
> > > > emitted when destruction begins, "destroyed" event emitted after
> it's all
> > > > done
> > >
> > > yes, yes, and i prefer "deleted" rather than "destroyed" ... :)
> > >
> > > > Sorry... I think I'm still tired from jetlag... So please correct me
> if
> > > I'm
> > > > wrong.
> > > > But I am worried of making any radical change at this point in
> time... So
> > > > let's make sure we have something solid that we're all happy about.
> The
> > > > less changes the better.
> > >
> > > well i think the loop as parent is a change that is a long time coming
> > > that we
> > > all know has been needed for reasons above, but we've just glossed
> over it
> > > and
> > > ignored it etc. ... :)
> > >
> > > > Best regards,
> > > >
> > > >
> > > > >
> > > > > > Best regards,
> > > > > >
> > > > > >
> > > > > > On Fri, Jan 5, 2018 at 2:43 PM, Carsten Haitzler <
> > > ras...@rasterman.com>
> > > > > > wrote:
> > > > > >
> > > > > > > On Thu, 04 Jan 2018 17:18:35 +0000 Andrew Williams <
> > > > > a...@andywilliams.me>
> > > > > > > said:
> > > > > > >
> > > > > > > > Hi,
> > > > > > > >
> > > > > > > > I don't think I can do this any longer. Any comment I make
> about
> > > > > > > usability
> > > > > > > > is met with
> > > > > > > >
> > > > > > > > "it's easy to understand if you know the internal
> > > state/functioning
> > > > > of
> > > > > > > the
> > > > > > > > object".
> > > > > > >
> > > > > > > believe what you want... i described it in a single if
> statement.
> > > it
> > > > > > > requires
> > > > > > > no knowledge of internal state. it requires knowing just this:
> > > > > > >
> > > > > > > if (parent) { parent now responsible for unreffing }
> > > > > > > else { you (the caller) are responsible for unreffing when
> done }
> > > > > > >
> > > > > > > requires nothing more than that. why do you claim you need to
> know
> > > > > internal
> > > > > > > state? the above if has nothing to do with internal state. it
> has
> > > > > TOTALLy
> > > > > > > to do
> > > > > > > with externally provided params. it's the same logic as
> (assuming
> > > > > there is
> > > > > > > an
> > > > > > > efl_child_add that has a parent param that must be non-null,
> and
> > > > > efl_add
> > > > > > > now
> > > > > > > drops parent param as it's assumed to be NULL):
> > > > > > >
> > > > > > > if (used efl_child_add) { parent now responsible for unreffing
> }
> > > > > > > else (used efl_add) { you (the caller) are responsible for
> > > unreffing
> > > > > when
> > > > > > > done }
> > > > > > >
> > > > > > > both are conditions/data provided by the caller. one is a
> choice by
> > > > > > > parameter
> > > > > > > and the other is a choice by function call name.
> > > > > > >
> > > > > > > > My premise is still
> > > > > > > >
> > > > > > > > "with efl_add sometimes returning ownership and other times
> not
> > > this
> > > > > is
> > > > > > > > confusing for the developer"
> > > > > > >
> > > > > > > totally based on input provided by the caller. examples:
> > > > > > >
> > > > > > > fopen("filename", "r");
> > > > > > > vs
> > > > > > > fopen("filename", "w");
> > > > > > >
> > > > > > > with one i can only call fread() on the result anxd the other
> i can
> > > > > only
> > > > > > > call
> > > > > > > fwrite(). by your logic this is highly confusing to developers
> and
> > > libc
> > > > > > > should
> > > > > > > have:
> > > > > > >
> > > > > > > fopen_read("filename");
> > > > > > > +
> > > > > > > fopen_write("filename");
> > > > > > >
> > > > > > > because developers would otherwise be confused.
> > > > > > >
> > > > > > > > I wanted for us to present something that is clear and simple
> > > without
> > > > > > > > needing to know internal state or reading the EFL source
> code.
> > > > > > > > It seems I will not succeed.
> > > > > > >
> > > > > > > my argument is that more constructors make for something LESS
> > > simple.
> > > > > > > while it
> > > > > > > removes the parameter you do not like, it means you have to
> choose
> > > > > which
> > > > > > > constructor to use based on situation and know about both.
> > > > > > >
> > > > > > > also i argue that 95%+ of uses will be with pent not allowed
> to be
> > > > > NULL.
> > > > > > > efl.net is reliant on a loop to drive it. all of the ui is
> too.
> > > the
> > > > > loop
> > > > > > > and
> > > > > > > its related constructs are too. ecore_audio is too. well it is
> > > reliant
> > > > > on
> > > > > > > the
> > > > > > > main loop to drive it but it may not actually technically rely
> on
> > > > > parent
> > > > > > > object
> > > > > > > (yet, but it should). eio is reliant on parent objects too.
> ledbus
> > > too.
> > > > > > >
> > > > > > > in fact a quick look at out current efl interfaces means EVERY
> > > SINGLE
> > > > > > > object we
> > > > > > > have requires a parent EXCEPT the loop object ... and that is
> > > created
> > > > > for
> > > > > > > you
> > > > > > > (and will be in future with threads and their loops). so in
> fact
> > > using
> > > > > a
> > > > > > > non-NULL parent is in fact invalid in 100% of efl use cases.
> this
> > > is
> > > > > why i
> > > > > > > keep
> > > > > > > pushing back strongly. your argument for confusion is actually
> > > > > covering 0
> > > > > > > use
> > > > > > > cases (and the only reason objects can be created with NULL
> parents
> > > > > now is
> > > > > > > that
> > > > > > > we aren't policing or enforcing parents at this point and we
> SHOULD
> > > > > be. we
> > > > > > > SHOULD have a specific "@noparent" tag for classes that
> indicate an
> > > > > object
> > > > > > > is
> > > > > > > allowed to have no parent - it'll be by far the exception and
> not
> > > the
> > > > > > > rule...
> > > > > > > by exception i mean maybe 1 or 2% of all objects). does this
> > > incredibly
> > > > > > > rare
> > > > > > > case justify multiplying the number of constructors we have and
> > > making
> > > > > a
> > > > > > > longer
> > > > > > > winded one (efl_child_add) which will be actually 99% of use
> cases?
> > > > > > >
> > > > > > > i think we're at a position where we see 2 totally different
> > > things. i
> > > > > see
> > > > > > > an
> > > > > > > efl api where parent is basically always used.  you don't. you
> > > believe
> > > > > > > it'll be
> > > > > > > "random" or basically sometimes NULL, sometimes not.
> > > > > > >
> > > > > > > as i already mentioned in another mail. we're missing the
> policing
> > > of
> > > > > > > this. we
> > > > > > > should actually have eo require a non-null parent for
> essentially
> > > every
> > > > > > > object
> > > > > > > we have with some exceptions (like loop objects... which will
> be
> > > > > created
> > > > > > > for
> > > > > > > you buy efl itself anyway - but in this case the check, when it
> > > finally
> > > > > > > exists,
> > > > > > > should be disabled).
> > > > > > >
> > > > > > > at this point in time, it'd be bad to put in a forced non-null
> > > check
> > > > > > > because
> > > > > > > we're still mis-using efl's api a lot and need to clean this
> up so
> > > > > it's a
> > > > > > > very
> > > > > > > small number of instances to fix before enforcing. we could
> add ERR
> > > > > logs to
> > > > > > > non-null parents and add a lot of noise at this point... but
> IMHO
> > > this
> > > > > is
> > > > > > > what
> > > > > > > we should do.
> > > > > > >
> > > > > > > now what do we do if you, by accident, pass in a null parent on
> > > add? as
> > > > > > > long as
> > > > > > > it's not one of the "i allow null parents" object types (which
> > > frankly
> > > > > > > will be
> > > > > > > a handful in the end), we probably should not even begin
> > > construction
> > > > > and
> > > > > > > error
> > > > > > > log and return NULL as the object as it's invalid. but first we
> > > need
> > > > > the
> > > > > > > ability to flag objects as allowing null parents and then begin
> > > > > cleaning
> > > > > > > up our
> > > > > > > code to match.
> > > > > > >
> > > > > > > > Andy
> > > > > > > >
> > > > > > > > On Thu, 4 Jan 2018 at 06:32 Carsten Haitzler <
> > > ras...@rasterman.com>
> > > > > > > wrote:
> > > > > > > >
> > > > > > > > > On Wed, 03 Jan 2018 09:43:16 +0000 Andrew Williams <
> > > > > > > a...@andywilliams.me>
> > > > > > > > > said:
> > > > > > > > >
> > > > > > > > > > Hi Cedric,
> > > > > > > > > >
> > > > > > > > > > I think I agree, if we can tidy the definitions then
> > > everything
> > > > > > > should
> > > > > > > > > get
> > > > > > > > > > clearer.
> > > > > > > > > >
> > > > > > > > > > efl_add_ref being needed for bindings implies that our
> > > > > definition of
> > > > > > > > > > efl_add was not clean enough in the first place.
> > > > > > > > >
> > > > > > > > > we were very clear on that. for bindings it's needed (or
> if you
> > > > > want to
> > > > > > > > > write
> > > > > > > > > code in that style) but it's highly inconvenient and we've
> been
> > > > > over
> > > > > > > that.
> > > > > > > > >
> > > > > > > > > > If efl_del is "hide and unparent" then maybe what we
> really
> > > need
> > > > > is
> > > > > > > > > > efl_gfx_hide and efl_parent_unset - but I don't see why
> we
> > > need
> > > > > to
> > > > > > > > > unparent
> > > > > > > > > > anyhow...
> > > > > > > > >
> > > > > > > > > well if it's the last ref... the unparenting cleanly
> removes
> > > from
> > > > > the
> > > > > > > > > parent
> > > > > > > > > AND removes the last ref as a result.
> > > > > > > > >
> > > > > > > > > BUT i kind of agree with you here. the unparenting is
> proving
> > > to
> > > > > be a
> > > > > > > major
> > > > > > > > > pain in the rear. by that i mean the unparenting happens
> and
> > > then
> > > > > > > parent is
> > > > > > > > > NULL and THEN as a result of this reference goes to 0 and
> > > > > destructors
> > > > > > > get
> > > > > > > > > called. when the destructors are called, the parent is
> already
> > > > > NULL and
> > > > > > > > > this
> > > > > > > > > has proven an "odd" case i've been dealing with the efl
> loop
> > > > > work...
> > > > > > > > > because on
> > > > > > > > > destruction the object doesn't know what loop it belonged
> to
> > > > > anymore...
> > > > > > > > > yes -
> > > > > > > > > you have to handle parent_set to NULL then but it means
> this
> > > has
> > > > > to do
> > > > > > > some
> > > > > > > > > kind of destruction of loop bound resources... :(
> > > > > > > > >
> > > > > > > > > IMHO when the destructors are called the object should
> still
> > > have a
> > > > > > > parent
> > > > > > > > > and
> > > > > > > > > be removed from the child list as a very last "after last
> > > > > destructor is
> > > > > > > > > called"
> > > > > > > > > step, not "before destructors are called".
> > > > > > > > >
> > > > > > > > > also we need to do better parent policing.
> > > > > > > > >
> > > > > > > > > 1. objects that can never have a NULL parent need to be
> marked
> > > as
> > > > > such
> > > > > > > > > 1.2 objects that MUST have a loop parent at the top of
> their
> > > parent
> > > > > > > tree or
> > > > > > > > > somewhere in it (provider_find for a loop class must fund a
> > > > > non-null
> > > > > > > loop
> > > > > > > > > object).
> > > > > > > > > 1.3 objects MUST have a loop object and it MUST be the main
> > > loop
> > > > > > > object and
> > > > > > > > > only that one.
> > > > > > > > > 2. some objects are intended to be toplevels (with NULL as
> the
> > > > > parent)
> > > > > > > and
> > > > > > > > > should be marked as such (e.g. loop objects).
> > > > > > > > >
> > > > > > > > > > If we are delegating to a parent to manage the lifecycle
> of
> > > the
> > > > > > > object
> > > > > > > > > then
> > > > > > > > > > we should step away from the reference and forget it -
> that
> > > is
> > > > > the
> > > > > > > most
> > > > > > > > > > "convenient" behaviour I guess.
> > > > > > > > > >
> > > > > > > > > > if:
> > > > > > > > > > efl_add *always* returned an owned reference and took no
> > > parent
> > > > > > > > > > efl_add_child *never* returned an owned reference and
> > > required a
> > > > > > > parent
> > > > > > > > > >
> > > > > > > > > > then:
> > > > > > > > > > efl_add_ref* would no longer be required right? (if the
> > > binding
> > > > > > > requires
> > > > > > > > > a
> > > > > > > > > > ref after efl_add_child we have efl_ref that it could
> wrap
> > > up)
> > > > > > > > > > efl_del would take a reference and dec (probably not
> needed
> > > as we
> > > > > > > have
> > > > > > > > > > efl_unref?)
> > > > > > > > > > efl_del_child seems unlikely to be needed as all that is
> > > left is
> > > > > > > hiding
> > > > > > > > > > which is a graphics call, not an eo lifecycle one.
> > > > > > > > > >
> > > > > > > > > > The more I look at it the more I think we have too much
> UI
> > > > > related
> > > > > > > > > thinking
> > > > > > > > > > in our object lifecycle.
> > > > > > > > >
> > > > > > > > > that's because 90% of our objects have been UI related in
> the
> > > past
> > > > > sand
> > > > > > > > > pretty
> > > > > > > > > much still are. for us, i think this is the right thing.
> > > > > > > > >
> > > > > > > > > > Andy
> > > > > > > > > >
> > > > > > > > > > On Wed, 3 Jan 2018 at 05:41 Cedric Bail <ced...@ddlm.me>
> > > wrote:
> > > > > > > > > >
> > > > > > > > > > > > The whole efl_del argument just exist because it is
> kinda
> > > > > poorly
> > > > > > > > > > > > named. IMO, del means: get this object to an "empty"
> > > state.
> > > > > > > > > > > > Just like close to files and hide and unparent to UI
> > > objects.
> > > > > > > efl_del
> > > > > > > > > > > > should not steal references under people who owns
> it, the
> > > > > object
> > > > > > > > > > > > would get deleted at a later time when everybody
> using
> > > the
> > > > > object
> > > > > > > > > > > > stops doing so, we could even return errors from
> > > efl_del'eted
> > > > > > > > > > > > objects for methods that do not make sense anymore,
> > > causing
> > > > > > > > > > > > most actions to, possibly, halt earlier rather than
> > > later.
> > > > > > > > > > >
> > > > > > > > > > > So, if efl_del does not still a references under
> people who
> > > > > owns
> > > > > > > it,
> > > > > > > > > how
> > > > > > > > > > > do we fix it ? Should it still magically reset its
> parent
> > > to
> > > > > NULL
> > > > > > > when
> > > > > > > > > > > there is one and just efl_unref in the other case ?
> Should
> > > it
> > > > > be
> > > > > > > > > symetric
> > > > > > > > > > > to efl_add_ref and always reset the parent to NULL
> along
> > > with
> > > > > > > unref ?
> > > > > > > > > Or
> > > > > > > > > > > should it do none of this at all and you have to
> manually
> > > do
> > > > > the
> > > > > > > > > parent set
> > > > > > > > > > > and the unref ?
> > > > > > > > > > >
> > > > > > > > > > > Trying to figure out what behavior would make it work
> for
> > > > > binding,
> > > > > > > I
> > > > > > > > > would
> > > > > > > > > > > guess it would be best to just make it symetric to
> > > efl_add_ref.
> > > > > > > This
> > > > > > > > > will
> > > > > > > > > > > give a predictable outcome I think, but I am not sure
> it is
> > > > > enough.
> > > > > > > > > What do
> > > > > > > > > > > you think ?
> > > > > > > > > > >
> > > > > > > > > > > >   IMO, the whole problem with efl_add/efl_add_ref is
> that
> > > > > > > > > > > > "parents" are treated specially, which they should
> not.
> > > > > > > parent_set
> > > > > > > > > > > > should increment efl_ref and parent_unset should
> > > decrement
> > > > > it.
> > > > > > > > > > >
> > > > > > > > > > > Agreed and surprised it is not the case.
> > > > > > > > > > >
> > > > > > > > > > > > For C, OTH, where we do expect some "automatism" on
> > > resource
> > > > > > > > > > > > handling, efl_unref'ing may be too much of a hassle
> when
> > > a
> > > > > > > > > > > > parent is already going to handle the lifetime of the
> > > > > object. So,
> > > > > > > > > > > > it would make sense, IMO, for efl_add_scope. It could
> > > even be
> > > > > > > > > > > > that efl_add_scope is named efl_add, no problem, as
> long
> > > as
> > > > > > > > > > > > there's a efl_add that keeps this semantics for
> binding
> > > > > > > > > > > > development. Which also means that parent_set/unset
> must
> > > > > > > > > > > > be fixed.
> > > > > > > > > > >
> > > > > > > > > > > I think that once efl_del behavior is clearly defined,
> the
> > > > > > > existence
> > > > > > > > > of an
> > > > > > > > > > > efl_add_scope/efl_add will also be clearer to everyone.
> > > > > > > > > > >
> > > > > > > > > > > >   Also, @own tags must not relate to parent_set,
> because
> > > that
> > > > > > > > > > > > has no useful information for tags or users, if
> needed
> > > we can
> > > > > > > > > > > > add a @reparent tag, but that's not really special
> > > > > information
> > > > > > > > > > > > such as real owernship information.
> > > > > > > > > > >
> > > > > > > > > > > I am still wondering what the @own really mean. Does
> that
> > > mean
> > > > > > > that the
> > > > > > > > > > > object own at least one reference of it ? But in that
> case,
> > > > > doesn't
> > > > > > > > > that
> > > > > > > > > > > mean that the user need to always ref it, if it plans
> to
> > > keep
> > > > > it
> > > > > > > > > around.
> > > > > > > > > > >
> > > > > > > > > > > As for @reparent, I am not sure we have case yet where
> we
> > > > > return an
> > > > > > > > > object
> > > > > > > > > > > that can not be reparented, do we have such a case ?
> > > > > > > > > > >
> > > > > > > > > > > Cedric
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > ------------------------------
> ------------------------------
> > > > > > > ------------------
> > > > > > > > > > > Check out the vibrant tech community on one of the
> world's
> > > most
> > > > > > > > > > > engaging tech sites, Slashdot.org!
> > > http://sdm.link/slashdot
> > > > > > > > > > > _______________________________________________
> > > > > > > > > > > enlightenment-devel mailing list
> > > > > > > > > > > enlightenment-devel@lists.sourceforge.net
> > > > > > > > > > > https://lists.sourceforge.net/
> > > lists/listinfo/enlightenment-
> > > > > devel
> > > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > --
> > > > > > > > > > http://andywilliams.me
> > > > > > > > > > http://ajwillia.ms
> > > > > > > > > >
> > > > > > > > > ------------------------------
> ------------------------------
> > > > > > > ------------------
> > > > > > > > > > Check out the vibrant tech community on one of the
> world's
> > > most
> > > > > > > > > > engaging tech sites, Slashdot.org!
> http://sdm.link/slashdot
> > > > > > > > > > _______________________________________________
> > > > > > > > > > enlightenment-devel mailing list
> > > > > > > > > > enlightenment-devel@lists.sourceforge.net
> > > > > > > > > > https://lists.sourceforge.net/
> lists/listinfo/enlightenment-d
> > > evel
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > --
> > > > > > > > > ------------- Codito, ergo sum - "I code, therefore I am"
> > > > > > > --------------
> > > > > > > > > Carsten Haitzler - ras...@rasterman.com
> > > > > > > > >
> > > > > > > > >
> > > > > > > >
> > > > > > > > --
> > > > > > > > http://andywilliams.me
> > > > > > > > http://ajwillia.ms
> > > > > > >
> > > > > > >
> > > > > > > --
> > > > > > > ------------- Codito, ergo sum - "I code, therefore I am"
> > > > > --------------
> > > > > > > Carsten Haitzler - ras...@rasterman.com
> > > > > > >
> > > > > > >
> > > > > > > ------------------------------------------------------------
> > > > > > > ------------------
> > > > > > > Check out the vibrant tech community on one of the world's most
> > > > > > > engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> > > > > > > _______________________________________________
> > > > > > > enlightenment-devel mailing list
> > > > > > > enlightenment-devel@lists.sourceforge.net
> > > > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-
> devel
> > > > > > >
> > > > > > >
> > > > > >
> > > > > > PS: The command lines are as follows (remove the grep -v for the
> > > first
> > > > > > stats):
> > > > > >
> > > > > > git grep --color=never -E "efl_add\(.*CLASS," |grep -v
> > > EFL_UI_WIN_CLASS
> > > > > > |grep -v ECORE |sed -e 's/.*efl_add(\([^,]\+\),.*/\1/' |sort
> -u|wc
> > > > > > git grep --color=never -E "efl_add\(.*CLASS," |grep -v
> > > EFL_UI_WIN_CLASS
> > > > > > |grep -v ECORE |sed -e 's/.*efl_add(\([^,]\+\),.*/\1/' |wc
> > > > > >
> > > > > > git grep --color=never -E "efl_add\(.*CLASS, NULL" |grep -v
> > > > > > EFL_UI_WIN_CLASS |grep -v ECORE |sed -e
> > > 's/.*efl_add(\([^,]\+\),.*/\1/'
> > > > > > |sort -u|wc
> > > > > > git grep --color=never -E "efl_add\(.*CLASS, NULL" |grep -v
> > > > > > EFL_UI_WIN_CLASS |grep -v ECORE |sed -e
> > > 's/.*efl_add(\([^,]\+\),.*/\1/'
> > > > > |wc
> > > > > >
> > > > > >
> > > > > > --
> > > > > > Jean-Philippe André
> > > > > > ------------------------------------------------------------
> > > > > ------------------
> > > > > > Check out the vibrant tech community on one of the world's most
> > > > > > engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> > > > > > _______________________________________________
> > > > > > enlightenment-devel mailing list
> > > > > > enlightenment-devel@lists.sourceforge.net
> > > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> > > > >
> > > > >
> > > > > --
> > > > > ------------- Codito, ergo sum - "I code, therefore I am"
> > > --------------
> > > > > Carsten Haitzler - ras...@rasterman.com
> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > Jean-Philippe André
> > > > ------------------------------------------------------------
> > > ------------------
> > > > Check out the vibrant tech community on one of the world's most
> > > > engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> > > > _______________________________________________
> > > > enlightenment-devel mailing list
> > > > enlightenment-devel@lists.sourceforge.net
> > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> > >
> > >
> > > --
> > > ------------- Codito, ergo sum - "I code, therefore I am"
> --------------
> > > Carsten Haitzler - ras...@rasterman.com
> > >
> > >
> > >
> > >
> > >
> >
> >
> > --
> > Jean-Philippe André
>
>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> Carsten Haitzler - ras...@rasterman.com
>
>
>
>
>


-- 
Jean-Philippe André
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