Marcel this is what I have been wanting to see for some time. I want to 
contribute but given not knowing the code base this made it a rather daunting 
task for me. I hope this system is something that will stick and see new 
contributors joining.

Sent from my iPhone

> On 08 Jun 2018, at 17:31, Marcel Hollerbach <m...@bu5hm4n.de> wrote:
> 
> Hello,
> 
> as Mike said, here my proposal for handling bugs for the upcoming release:
> 
> i) Every bug will get a difficulty assigned either Easy, Difficult, or 
> Impossible, this is to ensure that new people, and people that don't know the 
> subsystem or context very well can also help bugfixing.
> 
> ii) I am going to create 4 new workboards:
> - primitives: Stuff that has its root problems in eina, eo, (low in our 
> software stack)
> - interfaces: A Bug is caused due to the movement to a different namespace, 
> refactoring into new classes, or changes related to new efl_* code / classes.
> - rendering: A Bug is located in the engine code for some protocol/platform
> - widgets: Your usage of elm widgets broke somewhere between efl-1.20 and the 
> current state.
> 
> iii) If you work on a bug, claim it for you. If a other bug sneaks in 
> between, or there is no time in the next week or so: Document your findings, 
> and remove your name from the assignee field on phabricator, so someone else 
> might work on the bug.
> 
> Any objections ? For Monday I am planning to go through the bugtracker trying 
> to assign difficulities, and workboards.
> 
> Greetings,
>   bu5hm4n
> 
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