Hello,

As Mike & Stefan pointed out in the ML thread "Community Scheduling", doing EFL releases is quite a pain from time to time, we have a constant "last minute" discussion about what is going to be merged, and what is not. I feel like this is stretching nerves of everyone.

However, the freeze period of efl-1.21 showed quite good that we can actually coordinate ourself quite good via phabricator, we had a good patch burn rate in that time. For me it felt like everyone knew where are the current blockers, and where to put his/her effort to give the whole project momentum towards the release.

My idea is that i would like to test this also for the beginning of the next release cycle, this means:
  - When efl-1.21 is out of the door, I will immanently create another
    milestone efl-1.22.
  - Over the first few weeks everyone can add feature/TODO/wishlist
    tickets, to this milestone.
  - At some point few say thats enough and continue to work on those
    TODOs
  - Over the time of the development period the TODO items are done,
    and new bugs / regressions are added back.
  - The release can happen when we are safe to say that the amount of
    bugs has lowered

This will give everyone a good overview of where the project is heading, what is happening, who is working on what, and feels (at least to me) that the project has a visible and messurable "speed" of development, which is always nice from a motivation POV. Additionally we can see what blocks specific tasks.

A additional plus point of this is, that we can finally tag Easy / Hard / Impossible to those TODO tickets. I feel like adding them to TODOs is a lot easier than adding them to real bugs. As saying a bug is hard or easy, can just be right if you have either found the cause, (then you can fix it yourself), or it was that hard that you did not find it, and you tag impossible (which will then definitly not get new devs motivated).

And ideas on that ? Happy with it ?

This is such a heavy thing that we might want to call out a irc meeting at some point.

Greetings,
   bu5hm4n

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