On Mon, 20 Aug 2018 08:15:48 -0400 Mike Blumenkrantz
<[email protected]> said:

> Hello,
> 
> We've just completed our first round of voting (
> https://phab.enlightenment.org/T7283). The process was a success overall,

what on earth.... a success overall? how can you claim this? 2 polls. 1 had one
vote, one had 2 votes. in total 3 votes. they don't allow multiple choices. the
voting against was confusing to 50% of the people voting... and tbh i voted
only for the lease bad option because i disliked them all...

> and we now have a clear idea of the initial major work items for this
> release. With this in mind, some very small changes have been made to the
> proposal workflow on phabricator to improve usability and visibility of
> proposals:
> 
> * A 'work proposal' tag has been created. If you want to create a proposal
> task, tag it with 'work proposal' and 'efl', and it will show up in the
> pending proposals sidebar query.
> 
> * Accepted proposals have been tagged with 'active work proposal' and a
> sidebar query now exists for these items.
> 
> 
> Some FAQs:
> 
> Q: I didn't write a proposal for work that I am planning to do, what
> happens now?
> A: Create a 'work proposal' ticket as described above. 5 weeks from now, a
> second voting session will occur, and any proposals which are not rejected
> will become features of the 1.22 release.
> 
> Q: What is a proposal?
> A: Documentation is being written about this (
> https://phab.enlightenment.org/T7329). A proposal should include a
> description of the work which you are planning to do. If the work is
> complex, or the reason for it is non-obvious, explanations should be
> provided to justify the work.
> 
> Q: Why proposals?
> A: Previously, EFL releases were like a giant pile of unrelated and
> uncoordinated work. There was no oversight and nobody knew what anyone else
> was doing. This methodology provides solutions to these issues and allows
> for a framework within which contributors can work cooperatively on
> features for each release.

yet the community was happy and functioned. we got along like friends. had our
arguments and spats but functioned.

i for one will happily approve any patches/work that is of value and has been
done well that is brought to my attention. proposal or not (if it's a patch
submitted). if someone wanted to add something they needed or wanted and it was
not proposed - more power to them. they are enjoying themselves doing what they
wanted.

a todo list for people to pick from if they are short on ideas or see things
there they'd prefer to work on is what is useful. this bureaucracy is not. i am
seriously disliking where you want to push things and consider this a big push
back.

> Q: When do I need a proposal?
> A: If you are planning to do work which is large or requires a lot of
> change, you should create a proposal. This may include things like major
> refactoring projects, adding features affecting multiple components, adding
> a feature which fundamentally changes how EFL works/runs/builds, or any
> other item which may be considered controversial.
> 
> Q: When do I not need a proposal?
> A: If you are adding a trivial feature (e.g., a get method for a property)
> or fixing bugs, you probably do not need a proposal. If in doubt, create
> one anyway in order to avoid conflict.
> 
> Q: What happens to already-submitted patches which implement features?
> A: Patches implementing features which were  submitted on phabricator prior
> to the 1.21 release will not require proposals and can be reviewed/accepted
> normally. This is a one-time acceptance to avoid creating more work for
> people who had completed projects prior to the current development cycle.
> 
> 
> If anyone has any other questions, let's talk about them so that we can
> avoid any confusion.
> 
> Regards,
> Mike
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
Carsten Haitzler - [email protected]


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