On Wed, 22 Aug 2018 00:24:59 +0900 Christophe Sadoine <ch...@indefini.org> said:

> On Tue, 21 Aug 2018 at 09:17, Carsten Haitzler <ras...@rasterman.com> wrote:
> >
> > On Mon, 20 Aug 2018 08:15:48 -0400 Mike Blumenkrantz
> > <michael.blumenkra...@gmail.com> said:
> >
> > > Hello,
> > >
> > > We've just completed our first round of voting (
> > > https://phab.enlightenment.org/T7283). The process was a success overall,
> >
> > what on earth.... a success overall? how can you claim this? 2 polls. 1 had
> > one vote, one had 2 votes. in total 3 votes. they don't allow multiple
> > choices. the voting against was confusing to 50% of the people voting...
> > and tbh i voted only for the lease bad option because i disliked them all...
> 
> I agree the voting was a bit weird.
> And I think there should only be a vote against a proposal if a
> consensus cannot be reached.
> People could just comment on the proposal task there if they are against it.
> I only see a need for voting if one wants to know what other
> developers would like to have the most for the next release.

that would allow multiple choice voting

> > > Q: Why proposals?
> > > A: Previously, EFL releases were like a giant pile of unrelated and
> > > uncoordinated work. There was no oversight and nobody knew what anyone
> > > else was doing. This methodology provides solutions to these issues and
> > > allows for a framework within which contributors can work cooperatively on
> > > features for each release.
> >
> > yet the community was happy and functioned. we got along like friends. had
> > our arguments and spats but functioned.
> 
> I think that is where most people would argue that it is/was not functioning.
> Maybe it was before, but it looks like it isn't anymore...

because people stopped communicating. certainly in public channels (email,
irc). but calling it a success is just entirely incorrect. it's giving
legitimacy to something that is far from legitimate.

> > i for one will happily approve any patches/work that is of value and has
> > been done well that is brought to my attention. proposal or not (if it's a
> > patch submitted). if someone wanted to add something they needed or wanted
> > and it was not proposed - more power to them. they are enjoying themselves
> > doing what they wanted.
> 
> if someone wants to add something that was not proposed, it is fine!

that's not what these mails say. they say you have to go through a proposal
process, get that approved etc. pretty much.

> Just communicate about it... they can say "hey I am working on this,
> what do you think" that is just more communication right? I think this
> is what proposals are for.
> But like I said before I don't see why there should be a voting
> session against the proposals. There should be good reasons to be
> against a proposal first. voting seems too arbitrary.

really any rejection of work should be based on technical/architecture and
overall "does it fit" decisions. not voting. if someone is willing to do the
work - more power to them. is it "good" IMHO is the key to acceptance. does it
compile? does it work? is the code decent? does it fit with the
architecture/design? is it just out of place? (a patch for a space invaders
game as an elm widget for example would be out of place. it's not something a
widget set should carry with it).

> > a todo list for people to pick from if they are short on ideas or see things
> > there they'd prefer to work on is what is useful. this bureaucracy is not.
> > i am seriously disliking where you want to push things and consider this a
> > big push back.
> 
> I think it is more or less what we agreed before in irc meetings,
> isn't it? maybe I've missed some.

yes. but these mails are talking about only allowing work on things that have
proposals etc. etc. - see "when do i need a proposal" for example. reading as a
totality this is what it comes off as.

> If you have a big feature that will change efl it seems normal to have
> a task (proposal) to discuss about it. (and small features do not need
> proposals)
> For example if there had been a proposal for the gadgets you could
> have said from the start you were against it (maybe you did and I
> missed it) instead of when it landed.

i could have... but see above - it comes off as an approval process.

> Because they did what you described exactly, they worked on something
> they wanted and merged it.
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
Carsten Haitzler - ras...@rasterman.com


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