> > > > Just to mildly change the subject here: Did you ever > > get that evas 'canvas' object, or subcanvas whatever, worked out? > > no, not at all. i just emulate it using a smart object. don't know > if its useull beside my use case.
Oh well.. :( Maybe it can be done a bit later. > btw, i have a version of evas totally reorganized (headers, dirs, > support to build engines outside evas) and some additions to > support an object engine (usefull for things like evoak) as i > noticed on a previous mail, evas will change in a while, does my > changes will be usefull? if so i can contribute them. > Engine funcs will change, and other internal aspects as well.. Also, the api's semantics will move to premul data/colors. Support for building engines outside evas?.. as in engine modules outside the evas cvs tree?.. ie. you have something like support for paths-to-engines? I guess that could be useful for independently developing engines for use with evas. What do you mean by an "object engine"? jose. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel