On Mon, 9 Oct 2006 05:57:20 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> babbled:
> > > > Hi all. > > > > > > I can't be sure about this, but I *think* the quality of icons > > > based on svg images has dropped recently. If I make an application > > > icon based on a png file, when I put it in the bar and point at it > > > ( with the darkness theme, that zooms icons when you point at the > > > ), it scales up quite well - ie looks very smooth. But if I do the > > > same thing with an svg image, it looks fine in it's default state, > > > but when I point at it and it scales up, it gets a little hairy. > > > Perhaps svg images should be rendered at a higher resolution? > > > Were they before? I've only noticed this now anyway. > > > > if the icon is a scalable format e_icon asks for the loader to pre- > > render it at 64x64. this hasn't changed since svg support popped in. > > so the icons u see on screen will be rendered up or down from 64x64 > > pixels. it can be made bigger but then u pay a cost in extra ram > > usage. (64x64 will use up 16kb. 128x128 will use 64kb - PER ICON). > > no there isn't a config setting for this (currently). note that svg > > images are simply rendered to a bitmap on load - so after that they > > are like any other bitmap image file. > > > > so basically - no - they were not rendered at a higher res (after i > > added evas load options which was now a month ago or so). unless u > > have screenshots to demonstrate something.... :) > > I can't really imagine why they would look much different, vs. > scaling pngs, now from before. As raster mentions, it uses the same > scaling path for both, and the initial size at which they're loaded > hasn't changed either. Do they look exactly the same 'unscaled', vs. > the way they did before? > Anyway... sure, an option to set the initial size of the svg > icon on load would be something worth considering later. definitely will consider it later :) > > > On the other hand, I have noticed a significant increase in > > > rendering quality in other areas - both of the animated backgrounds > > > I'm working on are rendering a lot cleaner now :) > > > > Ummm... "rendering a lot cleaner" as in .... ???? scaling will interpolate without using the blank pixel rgb values so you will lose fringing etc. :) > jose. > > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] 裸好多 Tokyo, Japan (東京 日本) ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel