Hi all, i have taken evas to be my guinea pig here =)

I've split the common engine code into a different library, because
with time it has became a really good direct rendering library. what
would it benefit us? i have the idea that abstracting at the canvas
level and at the rendering level would make objects to render
themselves, and get away from engine level several non needed stuff
because there's maybe no engine that can do what evas do internally.
the latter isnt fully decided yet, but isolating concepts on the
library is a good thing imho, you can do more benchmarks and have more
control on what every part of the library does. So the first step im
doing is to abstract the direct rendering code, if anyone is
interested on this, reply :)

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