Hi all, i have taken evas to be my guinea pig here =) I've split the common engine code into a different library, because with time it has became a really good direct rendering library. what would it benefit us? i have the idea that abstracting at the canvas level and at the rendering level would make objects to render themselves, and get away from engine level several non needed stuff because there's maybe no engine that can do what evas do internally. the latter isnt fully decided yet, but isolating concepts on the library is a good thing imho, you can do more benchmarks and have more control on what every part of the library does. So the first step im doing is to abstract the direct rendering code, if anyone is interested on this, reply :)
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