On Thu, 19 Jul 2007 00:20:16 +0200 "Jorge Luis Zapata Muga"
<[EMAIL PROTECTED]> babbled:

> Hi all, i have taken evas to be my guinea pig here =)
> 
> I've split the common engine code into a different library, because
> with time it has became a really good direct rendering library. what
> would it benefit us? i have the idea that abstracting at the canvas
> level and at the rendering level would make objects to render
> themselves, and get away from engine level several non needed stuff
> because there's maybe no engine that can do what evas do internally.
> the latter isnt fully decided yet, but isolating concepts on the
> library is a good thing imho, you can do more benchmarks and have more
> control on what every part of the library does. So the first step im
> doing is to abstract the direct rendering code, if anyone is
> interested on this, reply :)

I think this is a good idea. I have nothing against it - but we need to be
aware that it makes breaking internal rendering api's harder :( i do agree that
this will make benchmarks and testing of just raw routines much much much
easier. for now i think this extra lib can just ship with evas - we can split
it out later as/when needed. for now a big sign of "this api is going to break
- don't use it in your app unless you like api's always breaking" on it. :)

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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多
Tokyo, Japan (東京 日本)

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