On 10/12/07, Dr. Michael 'Mickey' Lauer <[EMAIL PROTECTED]> wrote:
> >  src/engines/ecore_evas_software_x11/Makefile
> >  src/engines/ecore_evas_software_x11_16/Makefile
> >  src/engines/ecore_evas_gl_x11/Makefile
> > +src/engines/ecore_evas_software_sdl/Makefile
> >  src/engines/ecore_fb/Makefile
>
> Could you briefly summarize why we have to have different etk engines?
> I can think about the framebuffer, X, and SDL having different means to
> deal with "top-level windows" and such, however, why does the
> difference of e.g. software_x11 and software_x11_16 need dedicated
> engines for ETK?

Mostly due ecore_evas having different constructors and basic methods
(get x window id, etc).   If we had a BaseX11 (as I call in
python-efl) we could just have one engine for that, covering xrender,
x11, gl_x11, x11-16


-- 
Gustavo Sverzut Barbieri
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