As Jorge wants us to reply, here is my answer

On Thu, 28 Feb 2008, Jorge Luis Zapata Muga wrote:

> Enesim:
> This library started as a direct rendering gfx library, but a very
> generic one, with no context; this decision was made to allow
> different libraries built on top of enesim to define their own context
> api. It works very nice, but i'd like to implement more pixel formats
> and more porter/duff operations. Also there's support for simple
> transformations (based on a 3x3 matrix) but filters will be a good
> thing to have here too.

I'm for having enesim in SoC

> Eina:
> A common library for data types, several times on the ml we have
> discussed the problems with the efl about not having a common
> implementation of lists/hashes/whatever. This is an attempt. TODO: add
> evas data types too and merge into a common API/implementation, for
> now there's only the ecore data types and a new lazy allocator.

I don't think it should be in SoC.

> Ekeko:
> The idea here is to build a common canvas framework, very simple,
> supporting abstract objects and general input devices, it is similar
> to what evas has inside, but the idea is to be able to build evas
> itself on top of this, a 2d game, a svg canvas, a window manager, or
> whatever you would want. The concepts of filters and subcavnas are
> already provided on the example directory. TODO: generic input system.

in SoC

> Equanime:
> This library isnt coded yet, but if someone is interested i'll explain
> what i'll do. To make it short, it's a simplified version of DirectFB,
> not aiming only linux as the backend (the framebuffer). It will match
> the common hw found on simple/embedded graphics devices, like layers,
> outputs, regions and that's it (maybe 2d engine); no surface
> allocator, no window manager, no concept of input devices, etc.

i don't know

> (the below projects have too many todo's to list them)
>
> Evg:
> Is an attempt to build an implementation of the openvg standard on top
> of enesim, mayeb supporting different backends like opengl.

I would like it to be in SoC. If I'm not mistaken, Gallium support should 
be here, right ?

> Esvg:
> Very early state of a SVG library based on evg.

I don't know if it can be in SoC. Is there sufficient things to do to have 
a student working on several months on Esvg ?

Vincent

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