As Jorge wants us to reply, here is my answer On Thu, 28 Feb 2008, Jorge Luis Zapata Muga wrote:
> Enesim: > This library started as a direct rendering gfx library, but a very > generic one, with no context; this decision was made to allow > different libraries built on top of enesim to define their own context > api. It works very nice, but i'd like to implement more pixel formats > and more porter/duff operations. Also there's support for simple > transformations (based on a 3x3 matrix) but filters will be a good > thing to have here too. I'm for having enesim in SoC > Eina: > A common library for data types, several times on the ml we have > discussed the problems with the efl about not having a common > implementation of lists/hashes/whatever. This is an attempt. TODO: add > evas data types too and merge into a common API/implementation, for > now there's only the ecore data types and a new lazy allocator. I don't think it should be in SoC. > Ekeko: > The idea here is to build a common canvas framework, very simple, > supporting abstract objects and general input devices, it is similar > to what evas has inside, but the idea is to be able to build evas > itself on top of this, a 2d game, a svg canvas, a window manager, or > whatever you would want. The concepts of filters and subcavnas are > already provided on the example directory. TODO: generic input system. in SoC > Equanime: > This library isnt coded yet, but if someone is interested i'll explain > what i'll do. To make it short, it's a simplified version of DirectFB, > not aiming only linux as the backend (the framebuffer). It will match > the common hw found on simple/embedded graphics devices, like layers, > outputs, regions and that's it (maybe 2d engine); no surface > allocator, no window manager, no concept of input devices, etc. i don't know > (the below projects have too many todo's to list them) > > Evg: > Is an attempt to build an implementation of the openvg standard on top > of enesim, mayeb supporting different backends like opengl. I would like it to be in SoC. If I'm not mistaken, Gallium support should be here, right ? > Esvg: > Very early state of a SVG library based on evg. I don't know if it can be in SoC. Is there sufficient things to do to have a student working on several months on Esvg ? Vincent ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel