On Fri, 8 Feb 2008 15:40:52 +0100 "Thomas Gstädtner" <[EMAIL PROTECTED]>
babbled:
found it. you had a self-feeding signal loops - but that created bad behavior
in edje so it fed itself events forever and hung ui-wise, but queued up work to
do eventually using up all mmeory and crashing :)
fixed in cvs :)
> Hi,
>
> I wrote a edje-file with some basic animations for buttons - with fade-in
> and fade-out effect.
> Unfortunately edje crashes when I trigger the animations too often or fast.
> My program-parts for this:
>
> program { \
> > name: "button"button_number"_animation"; \
> > signal: "mouse,in"; \
> > source: "button"button_number; \
> > action: STATE_SET "default" 1; \
> > target: "button"button_number; \
> > transition: ACCELERATE 0.2; \
> > } \
> > program { \
> > name: "button"button_number"_animation_end"; \
> > signal: "mouse,out"; \
> > source: "button"button_number; \
> > action: STATE_SET "default" 0; \
> > target: "button"button_number; \
> > transition: SINUSOIDAL 0.2; \
> > } \
> >
>
> I made a small video to show when it crashes:
> http://gstaedtner.net/enter.avi
> The crash's not only happening in my program, if I view the .edj in
> edje_viewer, the whole viewer crashes.
> Deleting the "transition..." in the _animation_end-program fixes it.
>
> Is this my "fault" or is it a bug?
>
> Greetings,
>
> thomasg
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