Carsten wrote:

>>> don't be too excited... it will take time to have someone to do that.
>>>       
>>       What! I thought you were working on this full-steam ahead..
>> Carsten said that's what you were doing! You're going to have
>> to speak with him about it.. slap him around a bit and throw
>> some frozen fish at him, it should do the trick.
>>     
>
> i did? where? :) i am thinking about this still - though right now i think
>   

      Nowhere, it was an eeeeexaggeration to get Gustavo and you
going on this. :)


> rotation should be separate to filters as such, BUT i dont preclude filters
> ALSO doing rotation/shear (ie matrix transforms). simple rotation without a
> filter is probably needed and i'd much sooner address that than filters, but
> next up is filters. i just don't see a better way to do it other than use the
> same kind of api that clippers use - clippers are in effect very simple 
> filters
> on their own. you could have optimised paths, but as such you likely are going
> to have to render to intermediate buffers, like it or not. :)
>   
      As to the particulars of this transforms/filters stuff...
well, that one has to use buffers for some things is not an issue.

      Anyway... Since you're still thinking about all this, and
since this has already been discussed at bossa, I'll drop the issue.




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