Carsten wrote:

> On Sat, 26 Apr 2008 00:42:47 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled:
>
>   
>>    Gustavo wrote:
>>
>>     
>>> On Thu, Apr 24, 2008 at 3:54 PM, Jose Gonzalez <[EMAIL PROTECTED]> wrote:
>>>   
>>>       
>>>>       Ok, let me give you some 'criticisms' I have of parts of the
>>>>  approaches to this filters stuff that both Carsten and Gustavo
>>>>  suggested, and let me start with:
>>>>
>>>>       I just don't see a realistic "need" for having a built-in
>>>>  mechanism of arbitrary lists of arbitrary filters to be applied
>>>>  to any evas obj (or the rendering of such an obj), or as a canvas
>>>>  modifier object itself.
>>>>
>>>>       I wish someone would point out an interesting, and/or common,
>>>>  real-time gui use of something besides: one specialty filter (say a
>>>>  blur or a bumpmap) followed by a geometric transform (and possibly
>>>>  all clipped by a mask).
>>>>     
>>>>         
>>> in order to do cover flow-like we need:
>>>    1 - projection;
>>>    2 - mirror;
>>>    3 - blur the mirror;
>>>
>>>   
>>>       
>>       That's one way, though in fact projection and mirror are
>> expressible as one transform. The simplest way to do this is to
>> perform the required transform and mask with a suitable gardient-
>> like image (could also be defined as a single especialty filter).
>>       Would you like me to send you some simple software-based
>> examples of how you can do this?
>>     
>
> yes projection and mirror can be merged, but blur is still a separate 
> filter...
> so point still stands that u need to have filter pipelines. the ability to 
> know
> what parts of the screen have what filter chain applied to what source object
> data
>
>   

      No you don't *need* to, not for this case - not if you have separate
transforms/masks and a 'filter set' mechanism. It would reduce to what I
stated: One specialty filter followed by a transform (with an optional mask
which itself can be filtered, transformed - not masked). Though mind you,
going thru a blur just to get a reflection-like effect is really overkill,
just do a reflection with a 'fade' alpha mask.. you have some demos man.

      If you really must have a serial pipeline of filters, then just do
the "filter a filter" bit and you can have that.. feel free to implement away,
unless Gustavo beats you to it. I'll hold off on the transforms and masks.


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