On Sat, 26 Apr 2008 00:42:47 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled:

>    Gustavo wrote:
> 
> > On Thu, Apr 24, 2008 at 3:54 PM, Jose Gonzalez <[EMAIL PROTECTED]> wrote:
> >   
> >>       Ok, let me give you some 'criticisms' I have of parts of the
> >>  approaches to this filters stuff that both Carsten and Gustavo
> >>  suggested, and let me start with:
> >>
> >>       I just don't see a realistic "need" for having a built-in
> >>  mechanism of arbitrary lists of arbitrary filters to be applied
> >>  to any evas obj (or the rendering of such an obj), or as a canvas
> >>  modifier object itself.
> >>
> >>       I wish someone would point out an interesting, and/or common,
> >>  real-time gui use of something besides: one specialty filter (say a
> >>  blur or a bumpmap) followed by a geometric transform (and possibly
> >>  all clipped by a mask).
> >>     
> >
> > in order to do cover flow-like we need:
> >    1 - projection;
> >    2 - mirror;
> >    3 - blur the mirror;
> >
> >   
> 
>       That's one way, though in fact projection and mirror are
> expressible as one transform. The simplest way to do this is to
> perform the required transform and mask with a suitable gardient-
> like image (could also be defined as a single especialty filter).
>       Would you like me to send you some simple software-based
> examples of how you can do this?

yes projection and mirror can be merged, but blur is still a separate filter...
so point still stands that u need to have filter pipelines. the ability to know
what parts of the screen have what filter chain applied to what source object
data

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]


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