On Fri, 31 Oct 2008 21:27:48 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled:


>    And unfortunately you have another set of tough decisions to make for
> both evas and edje.
> 
>    The 'good' news is that, if desired, we can make evas and edje incorporate
> most all vgfx stuff that others have, and some further stuff they don't as
> well, and do so within 3 or 4 months (a bit longer for some extensible
> aspects). The 'bad' news is that in order to 'revamp' not only the vgfx
> capabilities, but also add further gfx abilities, each and every set of such
> revamps will likely mean breaking most of the current engines, and getting
> much of this into edje will likely mean breakage there too.
> 
>    I'd suggest you consider too ways: Either release evas and edje now, and
> start a branch for the 'next' breaking versions and concentrate on those..
> or start breaking evas and edje now. Because the longer you wait on this,
> the more difficult and less likely it will actually get done.

right now e17 is what needs to be done. efl's existance if FOR e17. i dont want
or plan to break anything for it nor do i want to split development effort into
2 branches. i just want to keep vector stuff out UNTIL e17 is out (this means
evas/edje 1.0 will come out etc.). so it'd be the "release then do it after"
option - but the release is going to wait until e17. you may have noticed i
have been knocking off some stuff there of late...

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]


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