Carsten wrote:

> On Fri, 31 Oct 2008 21:27:48 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled:
>
>
>   
>>    And unfortunately you have another set of tough decisions to make for
>> both evas and edje.
>>
>>    The 'good' news is that, if desired, we can make evas and edje incorporate
>> most all vgfx stuff that others have, and some further stuff they don't as
>> well, and do so within 3 or 4 months (a bit longer for some extensible
>> aspects). The 'bad' news is that in order to 'revamp' not only the vgfx
>> capabilities, but also add further gfx abilities, each and every set of such
>> revamps will likely mean breaking most of the current engines, and getting
>> much of this into edje will likely mean breakage there too.
>>
>>    I'd suggest you consider too ways: Either release evas and edje now, and
>> start a branch for the 'next' breaking versions and concentrate on those..
>> or start breaking evas and edje now. Because the longer you wait on this,
>> the more difficult and less likely it will actually get done.
>>     
>
> right now e17 is what needs to be done. efl's existance if FOR e17. i dont 
> want
> or plan to break anything for it nor do i want to split development effort 
> into
> 2 branches. i just want to keep vector stuff out UNTIL e17 is out (this means
> evas/edje 1.0 will come out etc.). so it'd be the "release then do it after"
> option - but the release is going to wait until e17. you may have noticed i
> have been knocking off some stuff there of late...
>
>   

   Your call, as I've always said. Just so long as you're aware.


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