No Vincent says you can use the OpenGL hardware acceleration for *2d*.

Evas doesn't do 3D. Evas doesn't have the z coordinate.  We can however fake
3D with perspective and we need a Transformation Matrix for
rotation/scale/translation.

In your Evas.h look for evas_transform_*.  But they're not implemented at
the moment. I hope someone is working on these.

After we have the Transformation Matrix for Evas Objects, we'll need a 3D
Library, a simple one with a Perspective Matrix in its core would suffice.






On Sat, Jan 17, 2009 at 8:06 PM, Oguz Yarimtepe <comp....@gmail.com> wrote:

> On Fri, 2009-01-16 at 18:10 +0100, Vincent Torri wrote:
> > no possible 3d (for now ?). We can use open gl hardware acceleration
> > for
> > the 2d.
>
> So if i enabled the gl support while compiling EFL and install required
> libraries may i have 3D abilities while using EFL? Dont forget that i am
> using DirectFB.
>
>
>
>
>
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-- 
Veli Sungutay
http://www.lyciasoft.com
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