Hi,

On Sat, Jan 17, 2009 at 8:59 PM, Veli Ogla Sungutay
<velisungu...@gmail.com> wrote:
> No Vincent says you can use the OpenGL hardware acceleration for *2d*.
>

Ok.

> Evas doesn't do 3D. Evas doesn't have the z coordinate.  We can however fake
> 3D with perspective and we need a Transformation Matrix for
> rotation/scale/translation.
>
> In your Evas.h look for evas_transform_*.  But they're not implemented at
> the moment. I hope someone is working on these.

I checked the file. There is a c file implementing the functions
defined at the header file: evas_transform.c

But at the devel list it is talked about an engine backend for this
structure work:
http://www.mail-archive.com/enlightenment-devel@lists.sourceforge.net/msg18791.html

So what is the status of these functions? Is there any roadmap?

>
> After we have the Transformation Matrix for Evas Objects, we'll need a 3D
> Library, a simple one with a Perspective Matrix in its core would suffice.
>
>

Thanx.

-- 
Oğuz Yarımtepe
www.loopbacking.info

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