On Fri, 13 Nov 2009, Carsten Haitzler (The Rasterman) wrote:

> On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang <[email protected]> 
> said:
>
> "use the 32bit software engine" is my advice. yes. it is slower. but the
> quality is higher and it is complete. the things you see in these shots are:
>
> things you haven't seen yet...
>
> 16bpp engine doesn't do maps. eg this:
> http://www.youtube.com/watch?v=6tuVSkrdjiE
> http://www.youtube.com/watch?v=edLTo61dIgA
>
> (it's new, but i am not going to add it to the 16bpp engine. only generic 
> 32bit
> software and gl. gl is half done atm).

I'll try to add the feature in the direct3d engine, as a lot of computers 
don't have opengl 2.0 drivers (or higher), like my laptop. But that will 
be difficult for me... Any help is welcome :)

Vincent

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