On Fri, 13 Nov 2009 07:38:33 +0100 (CET) Vincent Torri <[email protected]>
said:

> 
> 
> On Fri, 13 Nov 2009, Carsten Haitzler (The Rasterman) wrote:
> 
> > On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang <[email protected]>
> > said:
> >
> > "use the 32bit software engine" is my advice. yes. it is slower. but the
> > quality is higher and it is complete. the things you see in these shots are:
> >
> > things you haven't seen yet...
> >
> > 16bpp engine doesn't do maps. eg this:
> > http://www.youtube.com/watch?v=6tuVSkrdjiE
> > http://www.youtube.com/watch?v=edLTo61dIgA
> >
> > (it's new, but i am not going to add it to the 16bpp engine. only generic
> > 32bit software and gl. gl is half done atm).
> 
> I'll try to add the feature in the direct3d engine, as a lot of computers 
> don't have opengl 2.0 drivers (or higher), like my laptop. But that will 
> be difficult for me... Any help is welcome :)

is there a windows opengl emulation lib on top of d3d? as such the gl engine
isnt as good as it could be i think - could be better, but its much better than
it was before. not really sure what to do about d3d. 

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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