On Fri, 13 Nov 2009 07:38:33 +0100 (CET) Vincent Torri <[email protected]> said:
> > > On Fri, 13 Nov 2009, Carsten Haitzler (The Rasterman) wrote: > > > On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang <[email protected]> > > said: > > > > "use the 32bit software engine" is my advice. yes. it is slower. but the > > quality is higher and it is complete. the things you see in these shots are: > > > > things you haven't seen yet... > > > > 16bpp engine doesn't do maps. eg this: > > http://www.youtube.com/watch?v=6tuVSkrdjiE > > http://www.youtube.com/watch?v=edLTo61dIgA > > > > (it's new, but i am not going to add it to the 16bpp engine. only generic > > 32bit software and gl. gl is half done atm). > > I'll try to add the feature in the direct3d engine, as a lot of computers > don't have opengl 2.0 drivers (or higher), like my laptop. But that will > be difficult for me... Any help is welcome :) is there a windows opengl emulation lib on top of d3d? as such the gl engine isnt as good as it could be i think - could be better, but its much better than it was before. not really sure what to do about d3d. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
