Hi, I'm having some serious performance problem with evas' opengl engine and an intel 945GM integrated chipset.
Expedite takes about a minute to launch, and then runs at less than 1fps. It also throws Mesa errors ("bad source->Index" - the driver expects a value < 14 and gets values of 14 and 15 (14 is referenced as FRAG_ATTRIB_VAR0 /* shader varying */ in mesa sources) I think the chipset does not support hardware vertex shaders, which could be a reason if evas needs those. (does it?) Any idea/solutions here? Hugo ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel