Hi,

I'm having some serious performance problem with evas' opengl engine
and an intel 945GM integrated chipset.

Expedite takes about a minute to launch, and then runs at less than 1fps.

It also throws Mesa errors ("bad source->Index" - the driver expects a
value < 14 and gets values of 14 and 15
(14 is referenced as FRAG_ATTRIB_VAR0 /* shader varying */ in mesa sources)

I think the chipset does not support hardware vertex shaders, which
could be a reason if evas needs those. (does it?)

Any idea/solutions here?

Hugo

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