On Wed, Jan 6, 2010 at 12:29 PM, Hugo Camboulive <hugo.camboul...@gmail.com> wrote: > Ok, I recompiled evas to a version before the shader rewrite of the > engine (ie : Oct 9, 2009). It works smoothly again (cpu usage drops > from ~20% with software_x11 down to 5-10% with opengl_x11) > > However, I'm not sure it's a good idea to have such a 'high' > requirement as SM3.0 : > If i'm not misunderstood, lots of low power (like netbooks) systems > still have a 945GM chipset (which is powerful enough to run an > accelerated desktop with compiz & co!). > > It could also be a nice improvement to test for SM3.0 support at > initialization of the plugin. Just throwing ideas ;)
It's a trade off. The new API is much easier and covers both GL and GL-ES. The old one did not, and it will likely go away... so why bother maintaining it since we do not have enough human resources? :-) And really, with newer Mesa and their Gallium 3d work you can get fast software replacement for operations not supported by your video card, just like MacOS X does (they go the complex way and handle their drivers handle the corner cases some hardwares do not implement, they also use LLVM to JIT optimize it). -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -------------------------------------- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel