On Fri, 5 Mar 2010 08:20:33 +1100 Carsten Haitzler (The Rasterman)
<ras...@rasterman.com> wrote:

> On Thu, 4 Mar 2010 17:14:42 -0300 Gustavo Sverzut Barbieri
> <barbi...@profusion.mobi> said:
> 
> > On Thu, Mar 4, 2010 at 4:13 PM, Thomas Sachau <to...@gentoo.org>
> > wrote: ...
> > > For README: Creating an empty README file in the repo will really
> > > fix the issue and does not create any pain with versioned README.
> > > Touching it in autogent.sh is also just a workaround hiding the
> > > real issue.
> > 
> > empty is wrong, as for every build it would change the file.
> > 
> > but I guess committing the generated file should just change when we
> > bump the configure.ac contents...
> 
> that's wrong too - generated content in svn - it's very rare that u'd
> have that
> - the only example is the evas shaders - thats because the binary
> shaders can only be generated by a tool (it's a windows binary run by
> wine) and i'm one of the few people who have it. so it's largely
> impossible to provide a build where these are generated at compile
> time (they should be!) thanks to opengl-es standards and
> implementations entirely out of our control :(

Are people still putting compiled edjes instead of their source code
into SVN?

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