On Fri, 5 Mar 2010 08:20:33 +1100 Carsten Haitzler (The Rasterman) <ras...@rasterman.com> wrote:
> On Thu, 4 Mar 2010 17:14:42 -0300 Gustavo Sverzut Barbieri > <barbi...@profusion.mobi> said: > > > On Thu, Mar 4, 2010 at 4:13 PM, Thomas Sachau <to...@gentoo.org> > > wrote: ... > > > For README: Creating an empty README file in the repo will really > > > fix the issue and does not create any pain with versioned README. > > > Touching it in autogent.sh is also just a workaround hiding the > > > real issue. > > > > empty is wrong, as for every build it would change the file. > > > > but I guess committing the generated file should just change when we > > bump the configure.ac contents... > > that's wrong too - generated content in svn - it's very rare that u'd > have that > - the only example is the evas shaders - thats because the binary > shaders can only be generated by a tool (it's a windows binary run by > wine) and i'm one of the few people who have it. so it's largely > impossible to provide a build where these are generated at compile > time (they should be!) thanks to opengl-es standards and > implementations entirely out of our control :( Are people still putting compiled edjes instead of their source code into SVN?
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